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In revision 1.2, released in 2013, a new "Reduced Blanking Timing Version 2" mode was added which further reduces the horizontal blanking interval from 160 to 80 pixels, increases pixel clock precision from ±0.25 MHz to ±0.001 MHz, and adds the option for a 1000/1001 modifier for ATSC/NTSC video-optimized timing modes (e.g. 59.94 Hz instead ...
The following table shows features of AMD's processors with 3D graphics, including APUs (see also: List of AMD processors with 3D graphics [ VisualEditor ] view
10 GB GDDR6 320-bit 560 4KBD Custom 2.4 GB/s NVMe SSD Custom expansion card USB 3.1 (except XSX games) DirectX 12 Ultimate Custom spatial audio block MS Project Acoustics Fully Dolby Atmos, DTS:X, and Windows Sonic Custom decompression block HDR VRR Up to 4K@120 Hz Up to 8K@30 Hz CEC 6 GB GDDR6 192-bit [j] 336 Lockhart (Xbox Series S) 197 3.4
Mode Based Execution Control (MBEC) is an extension to x86 SLAT implementations first available in Intel Kaby Lake and AMD Zen+ CPUs (known on the latter as Guest Mode Execute Trap or GMET). [10] The extension extends the execute bit in the extended page table (guest page table) into 2 bits - one for user execute, and one for supervisor execute.
Standard timing information. Up to 8 2-byte fields describing standard display modes. Unused fields are filled with 01 01 hex. The following definitions apply in each record: 38: Standard timing 1: X resolution, 00 = reserved; otherwise, (datavalue + 31) × 8 (256–2288 pixels). 39 Bits 7–6: Standard timing 1: Image aspect ratio: 00 = 16:10 ...
It, together with UVD 6.0, can be found on 3rd generation of Graphics Core Next (GCN3) with "Tonga" and "Fiji" (VCE 3.0) based graphics controller hardware, which is now used AMD Radeon Rx 300 series (Pirate Islands GPU family) and VCE 3.4 by actual AMD Radeon Rx 400 series and AMD Radeon 500 series (both Polaris GPU family).
A de facto high-resolution standard. This is the native resolution for many 20" LCD monitors, and was a recommended mode for some high-end 21" CRTs. 1600×1200 (1,920k) 1600 1200 1,920,000 4:3 24 bpp WUXGA: Widescreen Ultra Extended Graphics Array A wide version of the UXGA format.
Windows: improves the smoothness of virtual reality. [40] The aim is to reduce latency between hardware so that the hardware can keep up with the user's head movement, eliminating the motion sickness. A particular focus is on dual GPU setups where each GPU will now render for one eye individually of the display Radeon Machine Learning (RML) SDK ...