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  2. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    11.2 0.5 25.6 28.8 268.8 Un­known 1.2 60 1800 0.5 1 2 28.8 128 268.8 Unknown 1.1 49 $79 1300 10.4 64 GeForce GT 440 February 1, 2011 GF108 810 1620 1800 3200 3.2 12.9 0.5 1 28.8 51.2 GDDR3 GDDR5 128 311.04 Un­known 65 $100 October 11, 2010 GF106 1170 238 594 1189 1600 1800 3 144:24:24 4.86 19.44 1.5 3 43.2 DDR3 192 342.43 Un­known 56 OEM ...

  3. Category:Web 2.0 - Wikipedia

    en.wikipedia.org/wiki/Category:Web_2.0

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  4. Add or disable 2-step verification for extra security - AOL Help

    help.aol.com/articles/2-step-verification...

    Add an extra security step to sign into your account with 2-step verification. Find out how to turn on 2-step verification and receive a verification code, and how to turn off 2-step verification if you need to. Use 2-step with phone verification

  5. Electric bicycle - Wikipedia

    en.wikipedia.org/wiki/Electric_bicycle

    Another reason ebikes are popular is the low cost to charge, such as this e-bike which costs 10 cents to charge and able to provide 30 miles of range at 20 MPH. E-bike usage worldwide has experienced rapid growth since 1998. [27] China is the world's leading producer of e-bikes.

  6. XPath 2.0 - Wikipedia

    en.wikipedia.org/wiki/XPath_2.0

    The two language versions are therefore described in separate articles. XPath 2.0 is used as a sublanguage of XSLT 2.0, and it is also a subset of XQuery 1.0. All three languages share the same data model (the XDM), type system, and function library, and were developed together and published on the same day.

  7. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    A study by Nagel reported an average initial choice of around 36. This corresponds to approximately two levels of k-level reasoning. [15] Kocher and Sutter compared the behaviours between individual and groups in playing this type of game. They observed that while both subjects applied roughly the same level of reasoning, groups learned faster.

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