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The domain-to-range ratio (DRR) is a ratio which describes how the number of outputs corresponds to the number of inputs of a given logical function or software component. The domain-to-range ratio is a mathematical ratio of cardinality between the set of the function's possible inputs (the domain) and the set of possible outputs (the range).
Dynamic range (abbreviated DR, DNR, [1] or DYR [2]) is the ratio between the largest and smallest measurable values of a specific quantity. It is often used in the context of signals , like sound and light .
Pre-test probability: For example, if about 2 out of every 5 patients with abdominal distension have ascites, then the pretest probability is 40%. Likelihood Ratio: An example "test" is that the physical exam finding of bulging flanks has a positive likelihood ratio of 2.0 for ascites.
The ratio of width to height of standard-definition television. In mathematics, a ratio (/ ˈ r eɪ ʃ (i) oʊ /) shows how many times one number contains another. For example, if there are eight oranges and six lemons in a bowl of fruit, then the ratio of oranges to lemons is eight to six (that is, 8:6, which is equivalent to the ratio 4:3).
6 people pushing a van U.S. Navy sailors hauling in a mooring line A U.S. Navy rowing team A group of people forming a strategy A group of people collaborating. Teamwork is the collaborative effort of a group to achieve a common goal or to complete a task in an effective and efficient way.
The most commonly studied digit ratio is that of the 2nd (index finger) and 4th (ring finger), also referred to as the 2D:4D ratio, measured on the palm side. It is proposed that the 2D:4D ratio indicates the degree to which an individual has been exposed to androgens during key stages of fetal development. A lower ratio has been associated ...
Pie chart showing the proportion of lurkers, contributors and creators under the 90–9–1 principle. In Internet culture, the 1% rule is a general rule of thumb pertaining to participation in an Internet community, stating that only 1% of the users of a website actively create new content, while the other 99% of the participants only lurk.
The information–action ratio is a concept coined by cultural critic Neil Postman in his work Amusing Ourselves to Death.In short, Postman meant to indicate the relationship between a piece of information and what action, if any, a consumer of that information might reasonably be expected to take once learning it.