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  2. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  3. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Previously available on macOS via DirectX 9.0 from November 2007 until February 2009; native macOS version using Metal released 14 November 2021 [citation needed] Everspace: Rockfish Unreal Engine 4: 26 May 2017: F1 2016: Feral Interactive: EGO Engine 4.0: 6 April 2017: F1 2017: Feral Interactive: EGO Engine 4.0: 25 August 2017: Fortnite: Epic ...

  4. RE Engine - Wikipedia

    en.wikipedia.org/wiki/RE_Engine

    RE Engine, also known as Reach for the Moon Engine, [1] [2] is a video game engine created by Capcom. Originally designed for Resident Evil 7: Biohazard , it has since been used in a variety of the company's games, such as Devil May Cry 5 , Monster Hunter Rise and Street Fighter 6 .

  5. List of The Sims video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Sims_video_games

    The Sims 4: Romantic Garden Stuff; The Sims 4: Kids Room Stuff; The Sims 4: Backyard Stuff; The Sims 4: Vintage Glamour Stuff; The Sims 4: Bowling Night Stuff; The Sims 4: Fitness Stuff; The Sims 4: Toddler Stuff; The Sims 4: Laundry Day Stuff; The Sims 4: My First Pet Stuff; The Sims 4: Moschino Stuff; The Sims 4: Tiny Living Stuff; The Sims 4 ...

  6. PhysX - Wikipedia

    en.wikipedia.org/wiki/PhysX

    What is known today as PhysX originated as a physics simulation engine called NovodeX. The engine was developed by Swiss company NovodeX AG, an ETH Zurich spin-off. [3] In 2004, Ageia acquired NovodeX AG and began developing a hardware technology that could accelerate physics calculations, aiding the CPU. Ageia called the technology PhysX, the ...

  7. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.

  8. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Left 4 Dead branch is an overhaul of many aspects of the Source engine through the development of the Left 4 Dead series. Multiprocessor support was further expanded, allowing for features like split screen multiplayer, additional post-processing effects, event scripting with Squirrel, and the highly-dynamic AI Director. The menu interface ...

  9. Frostbite (game engine) - Wikipedia

    en.wikipedia.org/wiki/Frostbite_(game_engine)

    Frostbite is a game engine developed by DICE, designed for cross-platform use on Microsoft Windows, seventh generation game consoles PlayStation 3 and Xbox 360, eighth generation game consoles PlayStation 4, Xbox One and Nintendo Switch and ninth generation game consoles PlayStation 5 and Xbox Series X/S, in addition to usage in the now defunct cloud streaming service Google Stadia.