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AutoHotkey is a free and open-source custom scripting language for Microsoft Windows, primarily designed to provide easy keyboard shortcuts or hotkeys, fast macro-creation and software automation to allow users of most computer skill levels to automate repetitive tasks in any Windows application.
An auto clicker is a type of software or macro that can be used to automate the clicking of a mouse on a computer screen element. [1] Some clickers can be triggered to repeat recorded input. Auto clickers can be as simple as a program that simulates mouse clicking.
AutoKey is a free, open-source scripting application for Linux.. AutoKey allows the user to define hotkeys and trigger phrases [1] which expand to predefined text, automating frequent or repetitive tasks such as correcting typographical errors or common spelling mistakes and inserting boiler plate sections of text.
Ooga Booga was developed by Visual Concepts and published by Sega. The game started out as a real time strategy game about a horse-man converting village tribes to your side through magic spells, It was later made into an arena fighter instead. The game was first announced during Sega Gamer's Day 2000.
The key is generated from the message in some automated fashion, sometimes by selecting certain letters from the text or, more commonly, by adding a short primer key to the front of the message. There are two forms of autokey cipher: key-autokey and text-autokey ciphers.
Mouse keys is a feature of some graphical user interfaces that uses the keyboard (especially numeric keypad) as a pointing device (usually replacing a mouse). Its roots lie in the earliest days of visual editors when line and column navigation was controlled with arrow keys .
Simple remote control systems use a fixed code word; the code word that opens the gate today will also open the gate tomorrow. An attacker with an appropriate receiver could discover the code word and use it to gain access sometime later. More sophisticated remote control systems use a rolling code (or hopping code) that changes for every use.
The bitting code is used in conjunction with a key's Depth and Spacing Number to completely determine all relevant information regarding the key's geometry. [1] Each number in the bitting code corresponds to a cut on the key blade. For example, a bitting code of 11111 with Depth and Spacing Number 46 specifies a Kwikset key with five shallow cuts.