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  2. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    A door is an example of a complex feature that is seemingly trivial to implement correctly. In the original description of the analogy, Liz England justifies and explains the job requirements of a designer and how complex the job actually is compared to how the requirements are initially posed (making a door).

  3. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    In the 2000s and 2010s there was a significant growth of interest in applying design thinking across a range of diverse applications—for example as a catalyst for gaining competitive advantage within business [35] or for improving education, [36] but doubts around design thinking as a panacea for innovation have been expressed by some critics ...

  4. Critical design - Wikipedia

    en.wikipedia.org/wiki/Critical_design

    Researcher Mary Flanagan wrote Critical Play:Radical Game Design in 2009, [13] the same year that Lindsay Grace started the Critical Gameplay project. Grace's Critical Gameplay project is an internationally exhibited collection of video games that apply critical design. The games provoke questions about the way games are designed and played.

  5. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    The Design of Everyday Things is a best-selling [1] book by cognitive scientist and usability engineer Donald Norman. Originally published in 1988 with the title The Psychology of Everyday Things , it is often referred to by the initialisms POET and DOET .

  6. Speculative design - Wikipedia

    en.wikipedia.org/wiki/Speculative_design

    Speculative design is a design practice concerned with future design proposals of a critical nature. The term was popularised by Anthony Dunne and Fiona Raby as a subsidiary of critical design . The aim is not to present commercially-driven design proposals but to design proposals that identify and debate crucial issues that might happen in the ...

  7. Design smell - Wikipedia

    en.wikipedia.org/wiki/Design_Smell

    Design smells arise from the poor design decisions that make the design fragile and difficult to maintain. It is a good practice to identify design smells in a software system and apply appropriate refactoring to eliminate it to avoid accumulation of technical debt.

  8. Design - Wikipedia

    en.wikipedia.org/wiki/Design

    A design is the concept of or proposal for an object, process, or system. The word design refers to something that is or has been intentionally created by a thinking agent, and is sometimes used to refer to the inherent nature of something – its design. The verb to design expresses the process of developing a design. In some cases, the direct ...

  9. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    Contextual design (CD, a.k.a. customer-centered design) involves gathering data from actual customers in real-world situations and applying findings to the final design. [10] The following principles help in ensuring a design is user-centered: [11] Design is based upon an explicit understanding of users, tasks and environments.