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MissingNo. [a] (/ ˈ m ɪ s ɪ ŋ ˈ n oʊ / ⓘ; Japanese: けつばん, [1] Hepburn: Ketsuban) is a glitch and an unofficial Pokémon species found in the video games Pokémon Red and Blue. Due to the programming of certain in-game events, players can encounter MissingNo. via a glitch.
I did a small copyedit, but I still do have one concern. Throughout the article, Pokémon Red and Blue are always referred to as singular: (e.g. "the player uses a Pokémon with the Fly ability to reach the game's Cinnabar Island location") In the same vein as the Pokémon Red and Blue article, shouldn't it be plural (games')?
In the Game Boy Pokémon games, Pokémon Red, Green, Blue, and Yellow, players were able to access a set of 105 glitch Pokémon. These species were not designed by the games' designers but could be encountered via the use of several glitches. Among them is a glitch dubbed MissingNo., which became highly notorious. [43]
Pokémon Red Version and Pokémon Blue Version are 1996 role-playing video games (RPGs) developed by Game Freak and published by Nintendo for the Game Boy.They are the first installments of the Pokémon video game series, and were first released in Japan as Pocket Monsters Red [a] and Pocket Monsters Green, [b] followed by the special edition Pocket Monsters Blue [c] later that year.
MissingNo's nature is different to other glitch Pokemon, which all have garbled names made of junk data, and this seems like an important thing to explain why. (also, the article does not mention that other glitch Pokemon exist, apart from a translated quote in a footnote, this seems quite a relevant information to the topic, and something that ...
Lavender Town is a village that can be visited in Pokémon Red, Green, Blue, Yellow, [1] [2] sequels Gold, Silver, Crystal, [3] and the remakes thereof. [4] Lavender Town is the player's first encounter with the concept of Pokémon dying, [2] and is one of a few towns in the Kanto region not to feature a gym. [1]
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"Encountering MissingNo. causes graphical errors and increases the sixth item in the player's item menu by 128" could we expand this? Something about "MissingNo. causes graphical and gameplay changes. When encountering MissingNo. in Red and Blue, graphical anomalies occur as well as an increase in the sixth item in the player's item menu by 128."