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  2. SmartDraw - Wikipedia

    en.wikipedia.org/wiki/SmartDraw

    SmartDraw is a web-based visual collaboration tool that combines diagramming, whiteboarding, and generating visuals from data. It is used by teams to make flowcharts , organization charts , mind maps , project charts , and other business visuals.

  3. Concept learning - Wikipedia

    en.wikipedia.org/wiki/Concept_learning

    Concept attainment for in education and learning is an active learning method. Therefore, learning plans, methods, and goals can be chosen to implement concept attainment. David Perkin's Work on Knowledge as Design, Perkin's 4 Questions outline learning plan questions: [17] 1) What are the critical attributes of the concept?

  4. Individual Learning Plan - Wikipedia

    en.wikipedia.org/wiki/Individual_Learning_Plan

    Emphasis on the student's role in the learning experience has been shown in research to be crucial to a productive learning experience. [1] The Individual Learning Plan can also be used by an individual on their own or as part of a community of interest, a team or an organization to manage learning over the course of their life.

  5. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    A lesson plan is a teacher's detailed description of the course of instruction or "learning trajectory" for a lesson. A daily lesson plan is developed by a teacher to guide class learning. Details will vary depending on the preference of the teacher, subject being covered, and the needs of the students .

  6. Learning plan - Wikipedia

    en.wikipedia.org/wiki/Learning_Plan

    A learning landscape is a broader concept than a learning plan, placing the individual at the centre of their learning, allowing them to connect with other learners and create online communities. A learning landscape brings together the strengths of electronic portfolio and social networking. A learning landscape is usually based on an ...

  7. Universal Design for Learning - Wikipedia

    en.wikipedia.org/wiki/Universal_Design_for_Learning

    Universal Design for Learning (UDL) is an educational framework based on research in the learning theory, including cognitive neuroscience, that guides the development of flexible learning environments and learning spaces that can accommodate individual learning differences.

  8. Visual learning - Wikipedia

    en.wikipedia.org/wiki/Visual_learning

    Visual learning is a learning style among the learning styles of Neil Fleming's VARK model in which information is presented to a learner in a visual format. Visual learners can utilize graphs, charts, maps, diagrams, and other forms of visual stimulation to effectively interpret information.

  9. Worked-example effect - Wikipedia

    en.wikipedia.org/wiki/Worked-example_effect

    The worked-example effect is a learning effect predicted by cognitive load theory. [1] [full citation needed] Specifically, it refers to improved learning observed when worked examples are used as part of instruction, compared to other instructional techniques such as problem-solving [2] [page needed] and discovery learning.