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Irrational Geometrics' digital art installation, 2008 by Pascal Dombis. Digital art refers to any artistic work or practice that uses digital technology as part of the creative or presentation process. It can also refer to computational art that uses and engages with digital media. [1]
The Wikimedia Commons is digital data repository open for free content contribution from the public. The content, mostly images and sound files, is licensed under Creative Commons licenses enabling free reuse and remixing by anyone. Another examples are the collaborative image hosting sites Flickr and Deviantart who offer Creative Commons ...
Edmond de Belamy, an artwork generated by a generative adversarial network. Computational creativity (also known as artificial creativity, mechanical creativity, creative computing or creative computation) is a multidisciplinary endeavour that is located at the intersection of the fields of artificial intelligence, cognitive psychology, philosophy, and the arts (e.g., computational art as part ...
One of the soundtracks of a proprietary game released under Creative Commons: CC BY-NC-SA [37] Glest / MegaGlest: A real-time strategy computer game in a fantasy setup. Artwork under CC BY-SA: Glitch: An MMO. In 2013, most of the artwork and parts of the code were released under a creative commons license. CC0 [38] [39] Mari0: Super Mario clone ...
Some of the earliest known examples of computer-generated algorithmic art were created by Georg Nees, Frieder Nake, A. Michael Noll, Manfred Mohr and Vera Molnár in the early 1960s. These artworks were executed by a plotter controlled by a computer, and were therefore computer-generated art but not digital art.
Jason Nelson used generative methods with speech-to-text software to create a series of digital poems from movies, television and other audio sources. [45] In the late 2010s, authors began to experiment with neural networks trained on large language datasets. David Jhave Johnston's ReRites is an early example of human-edited AI-generated poetry.
Content creation or content creative is the act of producing and sharing information or media content for specific audiences, particularly in digital contexts. According to Dictionary.com, content refers to "something that is to be expressed through some medium, as speech, writing or any of various arts" [1] for self-expression, distribution, marketing and/or publication.
These include human-machine interfaces such as visualization casks, stereoscopic spectacles and screens, digital painting and sculpture, generators of three-dimensional sound, data gloves, data clothes, position sensors, tactile and power feed-back systems, etc. [3] As virtual art covers such a wide array of mediums it is a catch-all term for ...