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  2. Adaptive scalable texture compression - Wikipedia

    en.wikipedia.org/wiki/Adaptive_scalable_texture...

    Adaptive scalable texture compression (ASTC) is a lossy block-based texture compression algorithm developed by Jørn Nystad et al. of ARM Ltd. and AMD. [ 1 ] Full details of ASTC were first presented publicly at the High Performance Graphics 2012 conference, in a paper by Olson et al. entitled "Adaptive Scalable Texture Compression".

  3. List of Intel graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Intel_graphics...

    Texture (GT/s) Type Size Bandwidth (GB/s) Bus width Clock Bfloat16 Single precision Double precision; Data Center GPU Max 1100: Jan 10, 2023: Xe-HPC (Ponte Vecchio) Multiple [75] 100 1280 7168:448:0:56:448:448 28 MB 204 MB 1000 1550: 0 448.0 694.4: HBM2E: 48 GB 1228.8 3072-bit 3200 352: 14.336 22.221: 300 W PCIe 5.0 x16 Data Center GPU Max 1350 ...

  4. Fillrate - Wikipedia

    en.wikipedia.org/wiki/Fillrate

    A similar concept, texture fillrate, refers to the number of texture map elements the GPU can map to pixels in one second. Texture fillrate is obtained by multiplying the number of texture mapping units (TMUs) by the clock frequency of the GPU. Texture fillrates are given in mega or gigatexels per second.

  5. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  7. Accelerated Graphics Port - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Graphics_Port

    The card must act as a PCI target, and optionally may act as a PCI master. (AGP 2.0 added a "fast writes" extension which allows PCI writes from the motherboard to the card to transfer data at higher speed.) After the card is initialized using PCI transactions, AGP transactions are permitted.

  8. Alder Lake - Wikipedia

    en.wikipedia.org/wiki/Alder_Lake

    Golden Cove performance cores ("P-cores") Dedicated floating-point adders [18]; New 6-wide instruction decoder (from 4-wide in Rocket Lake/Tiger Lake) with the ability to fetch up to 32 bytes of instructions per cycle (from 16) [18]

  9. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Since the late 1990s, the execution speed of Java programs improved significantly via introduction of just-in-time compilation (JIT) (in 1997 for Java 1.1), [2] [3] [4] the addition of language features supporting better code analysis, and optimizations in the JVM (such as HotSpot becoming the default for Sun's JVM in 2000).