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  2. Parten's stages of play - Wikipedia

    en.wikipedia.org/wiki/Parten's_stages_of_play

    Stages of play is a theory and classification of children's participation in play developed by Mildred Parten Newhall in her 1929 dissertation. [1] Parten observed American preschool age (ages 2 to 5) children at free play (defined as anything unrelated to survival, production or profit). Parten recognized six different types of play:

  3. Brian Sutton-Smith - Wikipedia

    en.wikipedia.org/wiki/Brian_Sutton-Smith

    His book Play As Emotional Survival is a response to his own deconstruction of play theories in his work, The Ambiguity of Play (1997, Harvard University Press). [2] [3] Sutton-Smith's interdisciplinary approach included research into play history and cross cultural studies of play, as well as research in psychology, education, and folklore. He ...

  4. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  5. Montessori education - Wikipedia

    en.wikipedia.org/wiki/Montessori_education

    Mixed-age classrooms: classrooms for children ages 2 + 1 ⁄ 2 or 3 to 6 years old are by far the most common, but 0–3, 3–6, 6–9, 9–12, 12–15, and 15–18-year-old classrooms exist as well; Student choice of activity from within a prescribed range of optional choices; Uninterrupted blocks of work time, ideally three hours long

  6. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Many other definitions exist. Jean Piaget stated, "the many theories of play expounded in the past are clear proof that the phenomenon is difficult to understand." [3] Another definition of play from the twenty-first century comes from the National Playing Fields Association. The definition reads as follows: "play is freely chosen, personally ...

  7. Rules of Play - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Play

    Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established. This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".

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  9. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    Brown first introduced fictitious play as an explanation for Nash equilibrium play. He imagined that a player would "simulate" play of the game in their mind and update their future play based on this simulation; hence the name fictitious play. In terms of current use, the name is a bit of a misnomer, since each play of the game actually occurs.