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  2. Silicon Graphics Image - Wikipedia

    en.wikipedia.org/wiki/Silicon_Graphics_Image

    Color Map ID. SGI supports 4 types of color mapping: 0x00 normal: image has 1 channel (greyscale), 3 channels (RGB) or 4 channels (RGBA). 0x01 dithered: image has packed RGB. First 3 bits are for R channel, next 3 bits are G channel, and last 2 bits are for B channel. 0x02 screen: image uses colormap. Pixel data is index in color map and image ...

  3. S3 Texture Compression - Wikipedia

    en.wikipedia.org/wiki/S3_Texture_Compression

    S3 Texture Compression (S3TC) (sometimes also called DXTn, DXTC, or BCn) is a group of related lossy texture compression algorithms originally developed by Iourcha et al. of S3 Graphics, Ltd. [1] [2] for use in their Savage 3D computer graphics accelerator.

  4. File:Roblox logo.svg - Wikipedia

    en.wikipedia.org/wiki/File:Roblox_logo.svg

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us

  5. Texture compression - Wikipedia

    en.wikipedia.org/wiki/Texture_compression

    Texture compression is a specialized form of image compression designed for storing texture maps in 3D computer graphics rendering systems. Unlike conventional image compression algorithms, texture compression algorithms are optimized for random access. Texture compression can be applied to reduce memory usage at runtime.

  6. Dynamic texture - Wikipedia

    en.wikipedia.org/wiki/Dynamic_texture

    Dynamic texture ( sometimes referred to as temporal texture) is the texture with motion which can be found in videos of sea-waves, fire, smoke, wavy trees, etc. [1] [2] Dynamic texture has a spatially repetitive pattern with time-varying visual pattern. [3]

  7. Ericsson Texture Compression - Wikipedia

    en.wikipedia.org/wiki/Ericsson_Texture_Compression

    Ericsson Texture Compression (ETC) is a lossy texture compression technique developed in collaboration with Ericsson Research in early 2005. It was originally developed under the name iPACKMAN [ 1 ] and based on an earlier compression scheme called i PACKMAN .

  8. Texture memory - Wikipedia

    en.wikipedia.org/wiki/Texture_memory

    Texture memory is a type of digital storage that makes texture data readily available to video rendering processors (also known as GPUs), typically 3D graphics hardware. It was sometimes implemented as specialized RAM (TRAM) that is designed for rapid reading and writing, enabling the graphics hardware increased performance in rendering 3D imagery.

  9. Reverse image search - Wikipedia

    en.wikipedia.org/wiki/Reverse_image_search

    An image search engine is a search engine that is designed to find an image. The search can be based on keywords, a picture, or a web link to a picture. The results depend on the search criterion, such as metadata, distribution of color, shape, etc., and the search technique which the browser uses.