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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  3. Refresh rate - Wikipedia

    en.wikipedia.org/wiki/Refresh_rate

    In the case of filmed material, as 120 is an even multiple of 24, it is possible to present a 24 fps sequence without judder on a well-designed 120 Hz display (i.e., so-called 5-5 pulldown). If the 120 Hz rate is produced by frame-doubling a 60 fps 3:2 pulldown signal, the uneven motion could still be visible (i.e., so-called 6-4 pulldown).

  4. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame rate, most commonly expressed in frame/s, frames per second or FPS, is typically the frequency (rate) at which consecutive images are captured or displayed. This definition applies to film and video cameras , computer animation , and motion capture systems.

  5. List of Nvidia 3D Vision Ready games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_3D_Vision...

    To play the following in 3D, as well as convert over 650 existing games, [6] requires Nvidia 3D Vision Glasses with a 120 Hz monitor, or red and cyan glasses with slower monitors, Windows Vista or later, enough system memory (2GB recommended), a compatible CPU (Intel Core 2 Duo or AMD Athlon X2 or higher) and a compatible Nvidia video card ...

  6. Nvidia 3D Vision - Wikipedia

    en.wikipedia.org/wiki/Nvidia_3D_Vision

    The NVIDIA 3D Vision gaming kit introduced in 2008 made this technology available for mainstream consumers and PC gamers. [ 1 ] The kit is specially designed for 120 Hz LCD monitors , but is also compatible with CRT monitors (some of which may work at 1024×768×120 Hz and even higher refresh rates ), DLP-projectors, 3LCD projectors and others.

  7. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The monitor keeps displaying the currently received image until a new frame is presented to the video card's frame buffer then transmission of the new image starts immediately. This simple mechanism provides low monitor latency and a smooth, virtually stutter-free viewing experience, with reduced implementation complexity for the timing ...

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