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OutNumbered! is a side-scrolling educational game whose objective is to stop the Master of Mischief, a common antagonist of The Learning Company's Super Solvers series and Treasure series, from taking over a television and radio station before midnight. To do this, the player must deduce which room the Master of Mischief is hiding in by ...
The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.
All the problems encountered in the game, except in the "Cave Runner" exercise, will fall into the chosen subject. The subjects are as follows: Addition; Subtraction; Multiplication; Division; Number patterns - instead of featuring traditional equations, "number patterns" provides the user with a series of numbers with one of the numbers missing.
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Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". [ 1 ] Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue , whose game engine was used to power the new game with ...
Number Munchers is an educational video game and a spin-off of Word Munchers. It was released by MECC for Apple II in 1986, then MS-DOS and Mac in 1990. The concept of the game was designed by R. Philip Bouchard, who also designed The Oregon Trail .
Scott Flansburg developed a mental math program called 'The Human Calculator. [9] ' Scott's course provides a step-by-step guide to becoming 'A Human Calculator.' Scott created this course to help people master mental mathematics. The training covers the unknown and hidden patterns behind numbers and how they work in our daily life.
The black cells contain a diagonal slash from upper-left to lower-right and a number in one or both halves, such that each horizontal entry has a number in the half-cell to its immediate left and each vertical entry has a number in the half-cell immediately above it. These numbers, borrowing crossword terminology, are commonly called "clues".