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The Simplified Wrapper and Interface Generator (SWIG) is an open-source software tool used to connect computer programs or libraries written in C or C++ with scripting languages such as Lua, Perl, PHP, Python, R, Ruby, Tcl, and other language implementations like C#, Java, JavaScript, Go, D, OCaml, Octave, Scilab and Scheme.
This function generates a string representation of any given Lua object. The idea is that if you copy the string this function produces it, and paste it back into a Lua program, then you should be able to reproduce the original object. This doesn't work for all values, but it should hold for simple cases.
Lua is intended to be embedded into other applications, and provides a C API for this purpose. The API is divided into two parts: the Lua core and the Lua auxiliary library. [20] The Lua API's design eliminates the need for manual reference counting (management) in C code, unlike Python's API. The API, like the language, is minimalist.
Download QR code; Print/export ... Lua, Dart, Python, or PHP. ... New blocks require a block definition and a generator. The definition describes the block's ...
Cocos2d uses Lua to build games with their Cocos Code IDE. Codea is a Lua editor native to the iOS operating-system. Core uses Lua for user scripts. [4] CRYENGINE uses Lua for user scripts. [5] Custom applications for the Creative Technology Zen X-Fi2 portable media player can be created in Lua.
Language bindings allow it to be used from programming languages including Go, Haskell, Java, JavaScript (with Node.js and WASM), Kotlin, Lua, OCaml, Perl, Python, Ruby, Rust, and Swift. Tree-sitter parsers have been written for these languages and many others. [11]
ZeroBrane Studio provides local, remote and cross-platform debugging for applications executing Lua code. The debugger supports the following functions: step through the code, set/remove breakpoints, inspect variables and expressions using the Watch window, inspect the call stack with local values and upvalues (local values defined in the outer ...
This function generates a string representation of any given Lua object. The idea is that if you copy the string this function produces it, and paste it back into a Lua program, then you should be able to reproduce the original object. This doesn't work for all values, but it should hold for simple cases.