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  2. Center for the Collaborative Classroom - Wikipedia

    en.wikipedia.org/wiki/Center_for_the...

    Collaborative Classroom has created research-based in-school programs that are designed to support teachers' learning as well as students', so that teachers with varying levels of experience can implement them successfully. [1] and as a research-based drug abuse prevention program by The National Institute on Drug Abuse (NIDA). [2]

  3. DreamBox Learning - Wikipedia

    en.wikipedia.org/wiki/DreamBox_Learning

    The software was designed for students outside the classroom to augment their mathematics education and school districts seeking to enhance their mathematics curriculum. [4] [13] In 2012, the firm offered free trial licensing of lessons aligned with the Common Core State Standards Initiative to all schools within the United States.

  4. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The first study of GBG was published in 1969, [5] using a 4th grade classroom. The study was the first application of applied behavior analysis to a whole classroom. In the original study, the classroom was divided into two teams. The students were to engage in the math or reading activities as teams.

  5. READ 180 - Wikipedia

    en.wikipedia.org/wiki/READ_180

    READ 180 was founded in 1985 by Ted Hasselbring and members of the Cognition and Technology Group at Vanderbilt University.With a grant from the United States Department of Education’s Office of Special Education, Dr. Hasselbring developed software that used student performance data to individualize and differentiate the path of computerized reading instruction. [3]

  6. Team-based learning - Wikipedia

    en.wikipedia.org/wiki/Team-based_learning

    According to Michaelsen, [5] "most of the reported "problems" with learning groups (free-riders, member conflict, etc.) are the direct result of inappropriate group assignments". Students are accountable for their pre-learning and team work. Team assignments should promote learning and team development.

  7. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

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