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This is a partial list of works that use metafictional ideas. Metafiction is intentional allusion or reference to a work's fictional nature. It is commonly used for humorous or parodic effect, and has appeared in a wide range of mediums, including writing, film, theatre, and video gaming.
The term is used for works of fiction which combine the literary devices of metafiction with historical fiction.Works regarded as historiographic metafiction are also distinguished by frequent allusions to other artistic, historical and literary texts (i.e., intertextuality) in order to show the extent to which works of both literature and historiography are dependent on the history of discourse.
An analog recording medium for motion pictures that is recorded on by a movie camera, developed, edited, and then projected on to a screen by a projector. Film stock consists of a long strip of transparent plastic film base coated on one side with a gelatin emulsion containing microscopic light-sensitive silver halide crystals. When briefly ...
Some of the most successful examples of these Biblical and historical spectaculars include The Ten Commandments (1956), The Vikings (1958), Ben-Hur (1959), Spartacus (1960) and El Cid (1961). Also during this period a number of other significant films were produced in Todd-AO , developed by Mike Todd shortly before his death, including Oklahoma!
Image credits: Historical Images. A few of the pictures that defined history and shaped collective memory, in Morgot's opinion, are “Migrant Mother” by Dorothea Lange, symbolizing the human ...
Allusion differs from the similar term intertextuality in that it is an intentional effort on the author's part. [8] The success of an allusion depends in part on at least some of its audience "getting" it. Allusions may be made increasingly obscure, until at last they are understood by the author alone, who thereby retreats into a private ...
Allusion is a passing or casual reference; an incidental mention of something, either directly or by implication. [26] This means it is most closely linked to both obligatory and accidental intertextuality, as the 'allusion' made relies on the listener or viewer knowing about the original source.
These pacts with the Devil can be found in many genres, including: books, music, comics, theater, movies, TV shows and games. When it comes to making a contract with the Devil, they all share the same prevailing desire, a mortal wants some worldly good for their own selfish gain, but in exchange, they must give up their soul for eternity.