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  2. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    The addition of two vectors a and b. This addition method is sometimes called the parallelogram rule because a and b form the sides of a parallelogram and a + b is one of the diagonals. If a and b are bound vectors that have the same base point, this point will also be the base point of a + b.

  3. Wedge sum - Wikipedia

    en.wikipedia.org/wiki/Wedge_sum

    A wedge sum of two circles. In topology, the wedge sum is a "one-point union" of a family of topological spaces.Specifically, if X and Y are pointed spaces (i.e. topological spaces with distinguished basepoints and ) the wedge sum of X and Y is the quotient space of the disjoint union of X and Y by the identification : = /,

  4. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  5. List of map projections - Wikipedia

    en.wikipedia.org/wiki/List_of_map_projections

    Boundary is a circle. All parallels and meridians are circular arcs. Usually clipped near 80°N/S. Standard world projection of the NGS in 1922–1988. c. 150: Equidistant conic = simple conic: Conic Equidistant Based on Ptolemy's 1st Projection Distances along meridians are conserved, as is distance along one or two standard parallels. [3] 1772

  6. Minkowski addition - Wikipedia

    en.wikipedia.org/wiki/Minkowski_addition

    For two convex polygons P and Q in the plane with m and n vertices, their Minkowski sum is a convex polygon with at most m + n vertices and may be computed in time O(m + n) by a very simple procedure, which may be informally described as follows. Assume that the edges of a polygon are given and the direction, say, counterclockwise, along the ...

  7. Resolution (algebra) - Wikipedia

    en.wikipedia.org/wiki/Resolution_(algebra)

    In mathematics, and more specifically in homological algebra, a resolution (or left resolution; dually a coresolution or right resolution [1]) is an exact sequence of modules (or, more generally, of objects of an abelian category) that is used to define invariants characterizing the structure of a specific module or object of this category.

  8. Vector fields in cylindrical and spherical coordinates

    en.wikipedia.org/wiki/Vector_fields_in...

    Vectors are defined in cylindrical coordinates by (ρ, φ, z), where ρ is the length of the vector projected onto the xy-plane, φ is the angle between the projection of the vector onto the xy-plane (i.e. ρ) and the positive x-axis (0 ≤ φ < 2π), z is the regular z-coordinate. (ρ, φ, z) is given in Cartesian coordinates by:

  9. Vector algebra relations - Wikipedia

    en.wikipedia.org/wiki/Vector_algebra_relations

    The following are important identities in vector algebra.Identities that only involve the magnitude of a vector ‖ ‖ and the dot product (scalar product) of two vectors A·B, apply to vectors in any dimension, while identities that use the cross product (vector product) A×B only apply in three dimensions, since the cross product is only defined there.