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The Sundering refers to two events that occurred in the fictional timeline of the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game.It is also the title of both a series of novels published by Wizards of the Coast and a multimedia project Wizards of the Coast used to transition Dungeons & Dragons from 4th Edition to 5th Edition.
The Crystal Shard was the second Forgotten Realms novel ever published, and the first by R. A. Salvatore. The Icewind Dale Trilogy was later reprinted in several different formats: The Icewind Dale Trilogy Collector's Edition (hardcover, January 2000, ISBN 978-0-7869-1557-6 ; paperback, February 2001, ISBN 978-0-7869-1811-9 )
One reviewer commented that "Plague of Spells is an excellent addition to the ever-expanding Forgotten Realms library." [1] Another reviewer stated that "I recommend Plague of Spells for any reader." [2] One reviewer was more critical: "If you're not really a Dungeons and Dragons fan I don't think I can really recommend Plague of Spells. It has ...
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. ... So magic will be much like it was before the Spell Plague ...
The in-game mechanic to transition the Forgotten Realms from 4th Edition to 5th Edition was called the Second Sundering; this undid the effects of the Spellplague which restored much of the world to its pre-Spellplague state. [15] [16] [17] Mystra is listed as the goddess of magic for the Forgotten Realms setting in the Player's Handbook (2014).
On the transmedia project, Matt Faul, for Diehard GameFAN, wrote that "Neverwinter was of the most cosmopolitan cities in Faerûn, but was left mostly in ruins after the spell plague. If you're a fan of the Forgotten Realms , particularly the City of Neverwinter, this is an exciting time for you.
Faerûn (/ f eɪ ˈ r uː n / fay-ROON) is a fictional continent and the primary setting of the Dungeons & Dragons world of Forgotten Realms.It is described in detail in several editions of the Forgotten Realms Campaign Setting (first published in 1987 by TSR, Inc.) with the most recent being the 5th edition from Wizards of the Coast, [1] [2] and various locales and aspects are described in ...
These spells require the cleric to go upon a quest to gain the right to cast it once, or petition their god to grant the spell to deal with an immediate crisis. Such spells might be used to end a famine or cure a plague, or to wound or slay large groups of enemies. Several of these spells became 9th-level spells in the 3rd Edition of the game.