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  2. 50 common hyperbole examples to use in your everyday life

    www.aol.com/news/50-common-hyperbole-examples...

    Ahead, we’ve rounded up 50 holy grail hyperbole examples — some are as sweet as sugar, and some will make you laugh out loud. 50 common hyperbole examples I’m so hungry, I could eat a horse.

  3. Wikipedia : Manual of Style/Spelling

    en.wikipedia.org/wiki/Wikipedia:Manual_of_Style/...

    The following is a handy reference for editors, listing various common spelling differences between national varieties of English. Please note: If you are not familiar with a spelling, please do some research before changing it – it may be your misunderstanding rather than a mistake, especially in the case of American and British English spelling differences.

  4. Pictionary - Wikipedia

    en.wikipedia.org/wiki/Pictionary

    Pictionary (/ ˈ p ɪ k ʃ ən ər i /, US: /-ɛr i /) is a charades-inspired word-guessing game invented by Robert Angel with graphic design by Gary Everson and first published in 1985 by Angel Games Inc. [1] Angel Games licensed Pictionary to Western Publishing. Hasbro purchased the rights in 1994 after acquiring the games business of Western ...

  5. Game - Wikipedia

    en.wikipedia.org/wiki/Game

    Board game groups include race games, roll-and-move games, abstract strategy games, word games, and wargames, as well as trivia and other elements. Some board games fall into multiple groups or incorporate elements of other genres: Cranium is one popular example, where players must succeed in each of four skills: artistry, live performance ...

  6. Consequences (game) - Wikipedia

    en.wikipedia.org/wiki/Consequences_(game)

    Consequences is an old parlour game in a similar vein to Mad Libs and the surrealist game exquisite corpse. [1]Each player is given a sheet of paper, and all are told to write down a word or phrase to fit a description ("an animal"), optionally with some extra words to make the story.

  7. Realia (education) - Wikipedia

    en.wikipedia.org/wiki/Realia_(education)

    Realia are real objects such as specimens of plants or animals, and machines or tools, as they are known to exist or used in life situations. They can be useful in presenting a learning experience while improving the retention of concepts learned. The use of realia is commonplace in the classroom and is widely considered to have great value in ...

  8. Acrostic (puzzle) - Wikipedia

    en.wikipedia.org/wiki/Acrostic_(puzzle)

    Charles Duerr, who died in 1999, authored many "Dur-acrostic" books and was a contributor of acrostics to the Saturday Review. Michael Ashley's "Double Cross" acrostics have appeared in GAMES and GAMES World of Puzzles since 1978. Writer and academic Isaac Asimov enjoyed acrostics, comparing them favorably to crossword puzzles. In "Yours, Isaac ...

  9. Magic word - Wikipedia

    en.wikipedia.org/wiki/Magic_word

    (literally "Swan, hold fast") - a spell used by the Youngest Brother in the tale "The Magic Swan" in the collection of Ludwig Bechstein. This spell made the people, who touched his magic swan, stick to the latter. Shimbaree, Shimbarah, Shimbaree, Shimbarah – used on the children's video and TV series Barney and the Backyard Gang and Barney ...