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  2. Wire-frame model - Wikipedia

    en.wikipedia.org/wiki/Wire-frame_model

    In 3D computer graphics, a wire-frame model (also spelled wireframe model) is a visual representation of a three-dimensional (3D) physical object. It is based on a polygon mesh or a volumetric mesh, created by specifying each edge of the physical object where two mathematically continuous smooth surfaces meet, or by connecting an object's constituent vertices using (straight) lines or curves.

  3. List of common 3D test models - Wikipedia

    en.wikipedia.org/wiki/List_of_common_3D_test_models

    This is a list of models and meshes commonly used in 3D computer graphics for testing and demonstrating rendering algorithms and visual effects. Their use is important for comparing results, similar to the way standard test images are used in image processing .

  4. Window screen - Wikipedia

    en.wikipedia.org/wiki/Window_screen

    A window screen (also known as insect screen, bug screen, fly screen, flywire, wire mesh, or window net) is designed to cover the opening of a window. It is usually a mesh made of metal, fibreglass , plastic wire, or other pieces of plastic and stretched in a frame of wood or metal.

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface. It simplifies rendering , as in a wire-frame model .

  6. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    Sketch based modeling is a user-friendly interface for constructing low-detail models quickly, while 3D scanners can be used to create high detail meshes based on existing real-world objects in an almost automatic way. These devices are very expensive, and are generally only used by researchers and industry professionals but can generate high ...

  7. NVLink - Wikipedia

    en.wikipedia.org/wiki/NVLink

    NVLink is a wire-based serial multi-lane near-range communications link developed by Nvidia. Unlike PCI Express, a device can consist of multiple NVLinks, and devices use mesh networking to communicate instead of a central hub. The protocol was first announced in March 2014 and uses a proprietary high-speed signaling interconnect (NVHS). [1]

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  9. Torus interconnect - Wikipedia

    en.wikipedia.org/wiki/Torus_interconnect

    A torus interconnect is a switch-less topology that can be seen as a mesh interconnect with nodes arranged in a rectilinear array of N = 2, 3, or more dimensions, with processors connected to their nearest neighbors, and corresponding processors on opposite edges of the array connected.

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