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  2. Draw-a-Scientist Test - Wikipedia

    en.wikipedia.org/wiki/Draw-a-Scientist_Test

    The Draw-A-Scientist Test (DAST) is an open-ended projective test designed to investigate children's perceptions of the scientist. Originally developed by David Wade Chambers in 1983, the main purpose was to learn at what age the well known stereotypic image of the scientist first appeared.

  3. Quick, Draw! - Wikipedia

    en.wikipedia.org/wiki/Quick,_Draw!

    Quick, Draw! is an online guessing game developed and published by Google LLC that challenges players to draw a picture of an object or idea and then uses a neural network artificial intelligence to guess what the drawings represent. [2] [3] [4] The AI learns from each drawing, improving its ability to guess correctly in the future. [3]

  4. Psychology - Wikipedia

    en.wikipedia.org/wiki/Psychology

    Psychology is the scientific study of mind and behavior. [1] [2] Its subject matter includes the behavior of humans and nonhumans, both conscious and unconscious phenomena, and mental processes such as thoughts, feelings, and motives.

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Ellen Adams wrote that the title offered an "excellent" introduction to science for young children, and thought that the game's entertainment was heightened due to the "constant encouragement". [23] Childhood Education said the game was an "inviting exploration program" and "excellent introduction" to the subject matter.

  6. Affect labeling - Wikipedia

    en.wikipedia.org/wiki/Affect_Labeling

    Affect labeling is an implicit emotional regulation strategy that can be simply described as "putting feelings into words". Specifically, it refers to the idea that explicitly labeling one's, typically negative, emotional state results in a reduction of the conscious experience, physiological response, and/or behavior resulting from that emotional state. [1]

  7. Visual thinking - Wikipedia

    en.wikipedia.org/wiki/Visual_thinking

    On the other hand, visual images, paintings in particular, caused the reliances on "illusionary images" [26] However, in the Western world, children begin primary school with abstract thought and shapes, but as we grow older, according to Rudolf Arnheim, "arts are reduced to a desirable supplement" [26] The general world trend in the late ...

  8. Magic Pengel: The Quest for Color - Wikipedia

    en.wikipedia.org/wiki/Magic_Pengel:_The_Quest...

    Combining the collectible monsters genre (e.g., Pokémon) with the interactive art genre (e.g., Mario Paint), Magic Pengel is centered on the player, as a character able to manipulate a "Pengel" (which looks like a stylized fairy combined with a paintbrush) to create a creature, or "Doodle".

  9. Draw & Guess - Wikipedia

    en.wikipedia.org/wiki/Draw_&_Guess

    Draw & Guess is a word-guessing drawing game, developed by the independent development company Acureus., [1] where players draw pictures for other players to guess. It was released for Microsoft Windows , Linux and macOS on March 21, 2021 [ 2 ] and has sold over 3 million copies.