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  2. Distance from a point to a line - Wikipedia

    en.wikipedia.org/wiki/Distance_from_a_point_to_a...

    The line with equation ax + by + c = 0 has slope -a/b, so any line perpendicular to it will have slope b/a (the negative reciprocal). Let (m, n) be the point of intersection of the line ax + by + c = 0 and the line perpendicular to it which passes through the point (x 0, y 0). The line through these two points is perpendicular to the original ...

  3. Slope - Wikipedia

    en.wikipedia.org/wiki/Slope

    Slope illustrated for y = (3/2)x − 1.Click on to enlarge Slope of a line in coordinates system, from f(x) = −12x + 2 to f(x) = 12x + 2. The slope of a line in the plane containing the x and y axes is generally represented by the letter m, [5] and is defined as the change in the y coordinate divided by the corresponding change in the x coordinate, between two distinct points on the line.

  4. MapQuest - AOL Help

    help.aol.com/products/mapquest

    MapQuest offers online, mobile, business and developer solutions that help people discover and explore where they would like to go, how to get there and what to do along the way and at your destination.

  5. Geographical distance - Wikipedia

    en.wikipedia.org/wiki/Geographical_distance

    The slant distance s (chord length) between two points can be reduced to the arc length on the ellipsoid surface S as: [21] = (+) / / where R is evaluated from Earth's azimuthal radius of curvature and h are ellipsoidal heights are each point. The first term on the right-hand side of the equation accounts for the mean elevation and the second ...

  6. Distance between two parallel lines - Wikipedia

    en.wikipedia.org/wiki/Distance_between_two...

    the distance between the two lines is the distance between the two intersection points of these lines with the perpendicular line y = − x / m . {\displaystyle y=-x/m\,.} This distance can be found by first solving the linear systems

  7. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.

  8. Travelling salesman problem - Wikipedia

    en.wikipedia.org/wiki/Travelling_salesman_problem

    In the maximum metric, the distance between two points is the maximum of the absolute values of differences of their x- and y-coordinates. The last two metrics appear, for example, in routing a machine that drills a given set of holes in a printed circuit board. The Manhattan metric corresponds to a machine that adjusts first one coordinate ...

  9. Vehicle simulation game - Wikipedia

    en.wikipedia.org/wiki/Vehicle_simulation_game

    Although vehicle simulations focus on driving a vehicle, many games involve non-driving roles. For more detailed racing simulations, the player may sometimes play the role of a mechanic who repairs or augments their vehicle. Some flight simulators involve various air traffic controller roles, especially in multiplayer mode. In games with a ...

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