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Personalized learning is an educational strategy that offers pedagogy, curriculum, and learning environments to meet the individual students' needs, learning preferences, and specific interests. It also encompasses differentiated instruction that supports student progress based on mastery of specific subjects or skills.
Creative education is sometimes called design education but that may be confused with education pertaining to the design industry (i.e. architecture, graphic design, interior design, etc.). Design thinking also explains the process of creatively solving problems in all faucets of life. Though this is very similar, creative education focuses on ...
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]
1.11 Managed learning environments. 1.12 Mathematics. ... This is a list of educational software that is computer software whose ... Creative Wonders (acquired by the ...
Creative Pedagogy generalized the research in the field of creativity (Graham Wallas, Alex Osborn, J.P. Guilford, Sid Parnes, Ellis Paul Torrance, etc.) and put it into the classroom to improve the teaching/learning process. Creative Pedagogy is the result of applying the studies of creative process to the education process itself.
Creative Partnerships (England) – Creative Partnerships was a major England-wide programme that aimed to build sustainable learning partnerships between schools, creative and cultural organisations and individuals in order to nurture the creativity of children and young people. [14] The funding by Arts Council England was withdrawn in 2011. [15]
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Establishing procedures, like having children raise their hands when they want to speak, is a type of classroom management technique. Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction.