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Stardew Valley is a 2016 farm life simulation role-playing video game developed by Eric "ConcernedApe" Barone. Players take the role of a character who inherits their deceased grandfather's dilapidated farm in a place known as "Stardew Valley". The game was originally released for Windows in February 2016 before being ported to other platforms.
Sun Haven is a pixel art farm sim video game where players can farm, fish, mine and romance NPCs, similar to Stardew Valley and My Time at Sandrock. Players start off with a cutscene with Lynn, and then move on to the train. A blackout then occurs on board the train with all the lights going out.
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In 2020, Barone announced that he was working on several new games, with one of them set in the Stardew Valley universe. [19] On August 15, 2020, the orchestral album Symphonic Tale: The Place I Truly Belong (Music from Stardew Valley) directed by Kentaro Sato and performed by the Budapest Symphony Orchestra was released. [20]
Stardew Valley is a very popular and well-known game (saying as someone who's yet to play it), but I'm not actually sure if the angles would work if readers don't know Stardew Valley. In addition, JuniperChill has a notice on their talk page saying they are on Wikibreak until the end of the month: should the nomination continue in their absence?
Farm life sims (also called farming sim or farm sim) are a subgenre of life simulation games which fuse social simulation, dating sim and farm simulation elements. The games generally feature a protagonist going out to a rural setting and taking upon a farm, oftentimes because of an inheritance from a deceased relative, or because of urban boredom.
Minecarts in Stardew Valley are also used for transportation between the farm, mines and a few other destinations but are not available from the beginning and are unlocked by completing one part of the community center. In Sun Haven, a minecart is used for players to traverse between floors in the mines while other farm sims use lifts.
Stardew Valley: 2016 ConcernedApe: Cave areas [50] of increasing difficulty and loot. [51] Terraria: 2011 Re-Logic: Side-scrolling rectangular 2D world. [52] The Binding of Isaac: 2011 Edmund McMillen: Bird eye view 2D levels made up of interconnected rectangular rooms with random monsters and loot. [53] Valheim: 2021 Irongate Studios