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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    Custom mods and plugins (server side mods) can be used with modified servers to allow actions that are not normally possible in the vanilla form of the game. [5] There also exists a modification of the server software that can allow crossplay between the Java and Bedrock editions of the game. [6]

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    A Minecraft mod is a mod that changes aspects of the sandbox game Minecraft. Minecraft mods can add additional content to the game, make tweaks to specific features, and optimize performance. Thousands of mods for the game have been created, with some mods even generating an income for their authors.

  4. List of build automation software - Wikipedia

    en.wikipedia.org/wiki/List_of_build_automation...

    Called meta-build tools, these generate configuration files for other build tools such as those listed above.. CMake – Cross-platform build tool for configuring platform-specific builds; very popular; integrated with IDEs such as Qt Creator, [1] KDevelop and GNOME Builder [2]

  5. Build automation - Wikipedia

    en.wikipedia.org/wiki/Build_automation

    Developers who know how to build might be unavailable (e.g., on vacation). Issues with a developer's machine could prevent building. Conflicting software on a developer's machine may hinder proper building. A continuous integration server is a build server that is setup to build in a relatively frequent way – often on each code commit.

  6. Guild hosting service - Wikipedia

    en.wikipedia.org/wiki/Guild_hosting_service

    A guild hosting or clan hosting service is a specialized type of web hosting service designed to support online gaming communities, generally referred to as guilds or clans. They vary from game server hosting in that the focus of such companies is to provide applications and communication tools outside the gaming environments themselves.

  7. Bootstrapping (compilers) - Wikipedia

    en.wikipedia.org/wiki/Bootstrapping_(compilers)

    Once they had improved the compiler to the point where it could compile its own source code, it was self-hosting. [ 9 ] The compiler as it exists on the standard compiler tape is a machine language program that was obtained by having the S-expression definition of the compiler work on itself through the interpreter.

  8. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Immediately after the initial shareware release of Doom on December 10, 1993, players began working on various tools to modify the game. On January 26, 1994, Brendon Wyber released the first public domain version of the Doom Editing Utility (DEU) program on the Internet, a program created by Doom fans which made it possible to create entirely new levels.

  9. Build (game engine) - Wikipedia

    en.wikipedia.org/wiki/Build_(game_engine)

    The Build Engine is a first-person shooter engine created by Ken Silverman, author of Ken's Labyrinth, for 3D Realms. Like the Doom engine , the Build Engine represents its world on a two-dimensional grid using closed 2D shapes called sectors, and uses simple flat objects called sprites to populate the world geometry with objects.