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In role-playing games (RPGs) and war games, a saving throw is a roll of dice used to determine whether magic, poison, or various other types of attacks are effective against a character or monster. [1] The term was first used in Donald F. Featherstone's book "War Games". [2]
D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...
Holmes argued that this change occurred because half races "reinforced two related compounding problems" – one was that "those racial constructions implied 'human' as a default race" which is "deeply rooted in the origins of the game" and the other is that the artistic portrayal of humans "in the core handbooks for the first four editions of ...
The tiefling (/ ˈ t iː f l ɪ ŋ / TEEF-ling) [2] is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for ...
In addition, their skin resembles polished obsidian, and their hair is snow-white or silver. Their eyes are almost inevitably red, gleaming with the hatred for their surface dwelling cousins. In 4th edition, the drow are a separate race rather than an elf subrace. Dark Elves (Ssri-Tel'Quessir) Recently returned into the fold of the true elven race.
Peter Stumpp's alleged crimes and execution remain one of the most legendary — and disputed — werewolf trials in history
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction. In many tabletop role-playing games and video games , players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC).
The orc appears in the first edition Monster Manual (1977), where it is described as a fiercely competitive bully, a tribal creature often living underground. [6]The mythology and attitudes of the orcs are described in detail in Dragon #62 (June 1982), in Roger E. Moore's article, "The Half-Orc Point of View".