enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. HSL and HSV - Wikipedia

    en.wikipedia.org/wiki/HSL_and_HSV

    In the image (b), we have rotated the hue (H) of each color by −30°, while keeping HSV value and saturation or HSL lightness and saturation constant. In the image right (c), we make the same rotation to the HSL/HSV hue of each color, but then we force the CIELAB lightness (L*, a decent approximation of perceived lightness) to remain constant ...

  3. RGBE image format - Wikipedia

    en.wikipedia.org/wiki/RGBE_image_format

    RGBE or Radiance HDR is an image format invented by Gregory Ward Larson for the Radiance rendering system. It stores pixels as one byte each for RGB (red, green, and blue) values with a one byte shared exponent. Thus it stores four bytes per pixel.

  4. YIQ - Wikipedia

    en.wikipedia.org/wiki/YIQ

    The YIQ representation is sometimes employed in color image processing transformations. For example, applying a histogram equalization directly to the channels in an RGB image would alter the color balance of the image. Instead, the histogram equalization is applied to the Y channel of the YIQ or YUV representation of the image, which only ...

  5. Raw image format - Wikipedia

    en.wikipedia.org/wiki/Raw_image_format

    To obtain an image from a raw file, this mosaic of data must be converted into standard RGB form. This is often referred to as "raw development". When converting from the four-sensor 2x2 Bayer-matrix raw form into RGB pixels, each pixel only contains partial colour data and so the remaining colour data is interpolated from the surrounding pixels.

  6. YCbCr - Wikipedia

    en.wikipedia.org/wiki/YCbCr

    YCbCr is sometimes abbreviated to YCC.Typically the terms Y′CbCr, YCbCr, YPbPr and YUV are used interchangeably, leading to some confusion. The main difference is that YPbPr is used with analog images and YCbCr with digital images, leading to different scaling values for U max and V max (in YCbCr both are ) when converting to/from YUV.

  7. Grayscale - Wikipedia

    en.wikipedia.org/wiki/Grayscale

    To convert a color from a colorspace based on a typical gamma-compressed (nonlinear) RGB color model to a grayscale representation of its luminance, the gamma compression function must first be removed via gamma expansion (linearization) to transform the image to a linear RGB colorspace, so that the appropriate weighted sum can be applied to ...

  8. Color space - Wikipedia

    en.wikipedia.org/wiki/Color_space

    This image demonstrates the difference between how colors will look on a computer monitor (RGB) compared to how they might reproduce in a particular CMYK print process. Colors can be created in printing with color spaces based on the CMYK color model , using the subtractive primary colors of pigment ( c yan , m agenta , y ellow , and blac k ).

  9. Y′UV - Wikipedia

    en.wikipedia.org/wiki/Y′UV

    This can be very important when converting from Y′UV (or Y′CbCr) to RGB, since the formulas above can produce "invalid" RGB values – i.e., values below 0% or very far above 100% of the range (e.g., outside the standard 16–235 luma range (and 16–240 chroma range) for TVs and HD content, or outside 0–255 for standard definition on PCs).