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  2. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    2024-10-16 v 2025.3 Autodesk: Windows: Modeling, animation (video games and films only), FX simulation, lighting, rendering Proprietary: AC3D: 2022-04-27 v 9.0 Inivis: Linux, macOS, Windows: Modeling Proprietary: Alibre Design: 2022-08-03 v 25 Alibre, LLC: Windows: Computer aided design Proprietary: AutoCAD: 2022-03-28 v 2023 Autodesk: macOS ...

  3. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A texture map (left). The corresponding normal map in tangent space (center). The normal map applied to a sphere in object space (right). Normal map reuse is made possible by encoding maps in tangent space. The tangent space is a vector space, which is tangent to the model's surface. The coordinate system varies smoothly (based on the ...

  4. MeshLab - Wikipedia

    en.wikipedia.org/wiki/MeshLab

    MeshLab is a 3D mesh processing software system that is oriented to the management and processing of unstructured large meshes and provides a set of tools for editing, cleaning, healing, inspecting, rendering, and converting these kinds of meshes.

  5. Wavefront .obj file - Wikipedia

    en.wikipedia.org/wiki/Wavefront_.obj_file

    Anything following a hash character (#) is a comment. # this is a comment An OBJ file may contain vertex data, free-form curve/surface attributes, elements, free-form curve/surface body statements, connectivity between free-form surfaces, grouping and display/render attribute information.

  6. Small-angle approximation - Wikipedia

    en.wikipedia.org/wiki/Small-angle_approximation

    The sine and tangent small-angle approximations are used in relation to the double-slit experiment or a diffraction grating to develop simplified equations like the following, where y is the distance of a fringe from the center of maximum light intensity, m is the order of the fringe, D is the distance between the slits and projection screen ...

  7. OpenCTM - Wikipedia

    en.wikipedia.org/wiki/OpenCTM

    Other application types, such as CAD/CAM tools, usually need to convert the mesh data into a custom mesh format for more efficient data handling. OpenCTM uses a triangle index array to represent the triangle connectivity information , and several arrays for representing vertex data (vertex coordinates, normals , UV coordinates and custom vertex ...

  8. Normal (geometry) - Wikipedia

    en.wikipedia.org/wiki/Normal_(geometry)

    A polygon and its two normal vectors A normal to a surface at a point is the same as a normal to the tangent plane to the surface at the same point. In geometry, a normal is an object (e.g. a line, ray, or vector) that is perpendicular to a given object.

  9. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Tangents to the parabola at the endpoints of the curve (A and B) intersect at its control point (C). If D is the midpoint of AB, the tangent to the curve which is perpendicular to CD (dashed cyan line) defines its vertex (V). Its axis of symmetry (dash-dot cyan) passes through V and is perpendicular to the tangent.