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In microgames, counters were printed on one or more sheets of thick paper which the player had to cut for themselves rather than the die-cut cardboard sheets included with most board wargames. Dragon Magazine used to include counters printed on a cardstock centerfold for monthly games (especially by Tom Wham ).
Victory at Sea is a hardback book that contains a set of wargame rules used to simulate naval combat during World War II using 1/1800 scale. [1] The rules, both basic and advanced, take up about 20% of the 206-page book. [1] Other sections contain scenarios, longer campaigns, lists of ships, and illustrations of ship counters.
Characterized as a "monster game" because of its large number of counters, this is a battalion-level simulation focusing on the Battle of Waterloo, with a 68" x 44" map of the seven-mile battle front (100 yards per hex), and 2000 counters. Rules are included to allow for battle formation tactics, skirmishers, and artillerists. [1]
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With 4 maps and 1000+ counters, it is credited with being the first "monster" wargame (by famed designer Richard Berg.) SPQR (GMT Games, 1992) Squad Leader (Avalon Hill, 1977) and Advanced Squad Leader (1985) have become the most prolific series of wargames, including 3 add-on modules for the former, and 12 for the latter, with additional ...
A Victory Denied is a 2009 hex-and-counter board wargame taking place between Nazi Germany and the Soviet Union during World War II. The Complete Wargames Handbook shows sales of wargames (historical only) peaking in 1980 at 2.2 million, and tapering off to 400,000 in 1991. [ 16 ]
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