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  2. Partition problem - Wikipedia

    en.wikipedia.org/wiki/Partition_problem

    There is an optimization version of the partition problem, which is to partition the multiset S into two subsets S 1, S 2 such that the difference between the sum of elements in S 1 and the sum of elements in S 2 is minimized. The optimization version is NP-hard, but can be solved efficiently in practice. [4]

  3. Liskov substitution principle - Wikipedia

    en.wikipedia.org/wiki/Liskov_substitution_principle

    Liskov's notion of a behavioural subtype defines a notion of substitutability for objects; that is, if S is a subtype of T, then objects of type T in a program may be replaced with objects of type S without altering any of the desirable properties of that program (e.g. correctness).

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    The prefix Py-is used to show that something is related to Python. Examples of the use of this prefix in names of Python applications or libraries include Pygame, a binding of Simple DirectMedia Layer to Python (commonly used to create games); PyQt and PyGTK, which bind Qt and GTK to Python respectively; and PyPy, a Python implementation ...

  5. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    So far, we have calculated values for all possible m[i, j], the minimum number of calculations to multiply a chain from matrix i to matrix j, and we have recorded the corresponding "split point" s[i, j]. For example, if we are multiplying chain A 1 ×A 2 ×A 3 ×A 4, and it turns out that m[1, 3] = 100 and s[1, 3] = 2, that means that the ...

  6. Computer programming - Wikipedia

    en.wikipedia.org/wiki/Computer_programming

    Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.

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  8. Competitive programming - Wikipedia

    en.wikipedia.org/wiki/Competitive_programming

    Irrespective of the problem category, the process of solving a problem can be divided into two broad steps: constructing an efficient algorithm, and implementing the algorithm in a suitable programming language (the set of programming languages allowed varies from contest to contest). These are the two most commonly tested skills in programming ...

  9. Simplex algorithm - Wikipedia

    en.wikipedia.org/wiki/Simplex_algorithm

    While degeneracy is the rule in practice and stalling is common, cycling is rare in practice. A discussion of an example of practical cycling occurs in Padberg . [ 24 ] Bland's rule prevents cycling and thus guarantees that the simplex algorithm always terminates.