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Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a freeware application that allows users to create stick-figure and sprite animations, and save them in the animated GIF format for use on web pages and the AVI format (in Pivot Animator 3 and later).
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. The following is a list of 3D animation software that have ...
XGen Studios followed up Stick RPG by releasing another Flash game called Motherload in 2004. [4] An offer to acquire the company for $8 million was made to XGen in 2007, but Boyes declined the deal. [4] That same year, XGen Studios announced that they had obtained a license to develop for Nintendo's Wii system, and intended to develop a ...
There have been several licensed video games based on the DreamWorks Animation properties. They have been released on many different platforms, including PlayStation 2 , Game Boy Advance , PlayStation Portable , Xbox 360 , PlayStation 3 , Wii , Microsoft Windows , and mobile devices.
Jim Kent kept copyrights to the 300,000 lines source code base of Animator Pro, and allowed it to be made available publicly under the open-source BSD license in 2009. [8] [9] The original 256 color Animator version for DOS is also provided as a freeware download. [10] After some initial code review [11] porting to modern platforms was started ...
"Little Work") is an Internet Flash cartoon series by Beijing-based Chinese animator Zhu Zhiqiang (simplified Chinese: 朱志强; traditional Chinese: 朱志強; pinyin: Zhū Zhìqiáng). The cartoon features stick figures performing choreographed fight scenes. Some of the cartoons are interactive and game-like. [1]
Norwegian video game studio Funcom's PC and Xbox adventure video game Dreamfall: The Longest Journey was GameSpy's "Editor's choice" of the year 2006 [8] [9] [10] Media award "Der weiße Elefant" for the "innovative production" using Shark 3D of "D.I.E. – Detektive im Einsatz" running on Super RTL [11] Lara-Award for the game Windchaser [12]
In 1986, National Film Board of Canada filmmaker Daniel Langlois, in partnership with software engineers Richard Mercille and Laurent Lauzon, began developing an integrated 3D modeling, animation, and rendering package with a graphical interface targeted at visual artists.