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The main Far Cry games are first-person shooters (FPS) with action-adventure elements. Whereas the first Far Cry and its spin-offs/remakes were typical FPS with discrete levels, Far Cry 2 and the subsequent games have adapted an open world-style of gameplay, with main story and side missions and optional quests to complete.
Far Cry is a 2004 first-person shooter video game developed by Crytek and published by Ubisoft.It is the first installment in the Far Cry franchise.Set on a mysterious tropical archipelago, the game follows Jack Carver, a former American special forces operative, as he searches for journalist Valerie Constantine, who accompanied him to the islands but went missing after their boat was ...
Far Cry 3 is the first game in the series to use the Dunia 2 game engine, a heavily modified and upgraded version of the Dunia engine used in Far Cry 2. The Dunia 2 engine was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.
As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11. [25] [26] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand-new engine. [27] CryEngine 3 was released on October 14, 2009. [28] Family tree illustrating the history of CryEngine versions
By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...
A system with 512 MB of RAM (the minimum requirement for Windows Vista) can see significant gains from ReadyBoost. [14] [15] In one test case, adding 1 GB of ReadyBoost memory sped up an operation from 11.7 seconds to 2 seconds. However, increasing the physical memory (RAM) from 512 MB to 1 GB (without ReadyBoost) reduced it to 0.8 seconds. [16]
Starting from version 1.3.2 (October 2017), zstd optionally implements very-long-range search and deduplication (--long, 128 MiB window) similar to rzip or lrzip. [ 7 ] Compression speed can vary by a factor of 20 or more between the fastest and slowest levels, while decompression is uniformly fast, varying by less than 20% between the fastest ...
Software distributors use executable compression for a variety of reasons, primarily to reduce the secondary storage requirements of their software; as executable compressors are specifically designed to compress executable code, they often achieve better compression ratio than standard data compression facilities such as gzip, zip or bzip2 [citation needed].