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  2. Far Cry - Wikipedia

    en.wikipedia.org/wiki/Far_Cry

    The main Far Cry games are first-person shooters (FPS) with action-adventure elements. Whereas the first Far Cry and its spin-offs/remakes were typical FPS with discrete levels, Far Cry 2 and the subsequent games have adapted an open world-style of gameplay, with main story and side missions and optional quests to complete.

  3. Far Cry (video game) - Wikipedia

    en.wikipedia.org/wiki/Far_Cry_(video_game)

    Far Cry is a 2004 first-person shooter video game developed by Crytek and published by Ubisoft.It is the first installment in the Far Cry franchise.Set on a mysterious tropical archipelago, the game follows Jack Carver, a former American special forces operative, as he searches for journalist Valerie Constantine, who accompanied him to the islands but went missing after their boat was ...

  4. Far Cry 3 - Wikipedia

    en.wikipedia.org/wiki/Far_Cry_3

    Far Cry 3 is the first game in the series to use the Dunia 2 game engine, a heavily modified and upgraded version of the Dunia engine used in Far Cry 2. The Dunia 2 engine was made to improve the performance of Dunia-based games on consoles and to add more complex rendering features such as global illumination.

  5. CryEngine - Wikipedia

    en.wikipedia.org/wiki/CryEngine

    As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11. [25] [26] As of June 1, 2009, it was announced that Crysis 2 would be developed by Crytek on their brand-new engine. [27] CryEngine 3 was released on October 14, 2009. [28] Family tree illustrating the history of CryEngine versions

  6. Virtual memory compression - Wikipedia

    en.wikipedia.org/wiki/Virtual_memory_compression

    By reducing the I/O activity caused by paging requests, virtual memory compression can produce overall performance improvements. The degree of performance improvement depends on a variety of factors, including the availability of any compression co-processors, spare bandwidth on the CPU, speed of the I/O channel, speed of the physical memory, and the compressibility of the physical memory ...

  7. ReadyBoost - Wikipedia

    en.wikipedia.org/wiki/ReadyBoost

    A system with 512 MB of RAM (the minimum requirement for Windows Vista) can see significant gains from ReadyBoost. [14] [15] In one test case, adding 1 GB of ReadyBoost memory sped up an operation from 11.7 seconds to 2 seconds. However, increasing the physical memory (RAM) from 512 MB to 1 GB (without ReadyBoost) reduced it to 0.8 seconds. [16]

  8. zstd - Wikipedia

    en.wikipedia.org/wiki/Zstd

    Starting from version 1.3.2 (October 2017), zstd optionally implements very-long-range search and deduplication (--long, 128 MiB window) similar to rzip or lrzip. [ 7 ] Compression speed can vary by a factor of 20 or more between the fastest and slowest levels, while decompression is uniformly fast, varying by less than 20% between the fastest ...

  9. Executable compression - Wikipedia

    en.wikipedia.org/wiki/Executable_compression

    Software distributors use executable compression for a variety of reasons, primarily to reduce the secondary storage requirements of their software; as executable compressors are specifically designed to compress executable code, they often achieve better compression ratio than standard data compression facilities such as gzip, zip or bzip2 [citation needed].