Search results
Results from the WOW.Com Content Network
They believed that HoYoverse had yet to encounter significant rivals in the action game category and that Zenless Zone Zero could "stabilize and expand the user market." 17173 also emphasized the game's strong stylized design and trendy visual elements, noting that it inherited HoYoverse's expertise in the action category while presenting a ...
MiHoYo Co., Ltd. [note 1] is a Chinese video game development and publishing company founded in 2012 and headquartered in Shanghai.The company is best known for developing the Honkai franchise, Tears of Themis, Genshin Impact, and Zenless Zone Zero.
The 2025 London Games Festival, which comprises New Game Plus, the BAFTA Games Awards, Games Finance Market, Screen Play, Now Play This, The Trafalgar Square Games Festival, Side Events and The London Video Game Orchestra will be held in London, England. [3] May 9–11 Evo Japan 2025 is scheduled to be held at Tokyo Big Sight in Tokyo. [4] 22
Zenless Zone Zero is set in the post-apocalyptic metropolitan city of New Eridu, featuring a futuristic art style paired with an engaging story, distinctive characters, as well as fast-paced ...
Release: Expected 2024 to 2025 Project Mugen is essentially fusing Marvel’s Spider-Man and GTA with an anime-inspired urban fantasy setting reminiscent of HoYoverse’s upcoming title Zenless ...
This is a confirmed list of video games in development, but are scheduled for release beyond 2025 or currently carry no announced, reported, or confirmed release date at all. Video game platforms Win
For games that only have a rough scheduled date, e.g. December 2025, see the category Upcoming video games scheduled for 2025. Before adding a game to this category please read WP:VG/DATECAT . Subcategories
A massive expansion of the game, titled Honkai Impact 3rd Part 2 was released on February 29, 2024. Built upon the existing game, the update marks the start of the second major story arc of the game, with new characters, reworked UI, an updated engine, and a shift from a mission-based structure to a limited open-world structure. [14]