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  2. Hatchet (novel) - Wikipedia

    en.wikipedia.org/wiki/Hatchet_(novel)

    Hatchet is a 1987 young-adult wilderness survival novel written by American writer Gary Paulsen. [1] It is the first novel of five in the Hatchet series. Other novels in the series include The River (1991), Brian's Winter (1996), Brian's Return (1999) and Brian's Hunt (2003). [ 2 ]

  3. List of educational video games - Wikipedia

    en.wikipedia.org/.../List_of_educational_video_games

    There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games which have been marketed as educational.

  4. Guts: The True Stories Behind Hatchet and the Brian Books

    en.wikipedia.org/wiki/Guts:_The_True_Stories...

    Guts: The True Stories Behind Hatchet and the Brian Books is a non-fiction book by Gary Paulsen, published on January 23, 2001 by Delacorte Books.It is about some of Paulsen's life adventures, including dog sledding in blizzards, being in a plane stalling in the air in the Arctic, watching as a little boy gets stabbed to death by a young buck, watching as a boy dies from a heart attack, dog ...

  5. Math Blaster Mystery: The Great Brain Robbery - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_Mystery:_The...

    Math Blaster Mystery: The Great Brain Robbery is a product in a line of educational products created by Davidson & Associates that takes place in a different universe from the original Math Blaster. It has no relation to Davidson's earlier Apple II game Math Blaster Mystery. The game was released in North America, Sweden and Spain.

  6. Ready to Read with Pooh - Wikipedia

    en.wikipedia.org/wiki/Ready_to_Read_with_Pooh

    Ready to Read with Pooh is a 1997 interactive CD-ROM video game developed by Disney Interactive's Victoria studio that helps children from ages three to six, learn to read. [1] [2] There are nine activities in the game. When the player completes an activity successfully, they will receive an item that goes into a treehouse.

  7. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    The games covered a range of subjects such as reading, phonics, math, and memory. [46] The A.D.A.P.T. Learning Technology was introduced into Reader Rabbit titles in 1999. The system contained a series of customization features that would facilitate the player's learning by assessing abilities, developing skills, adjusting levels, providing ...

  8. Math Rescue - Wikipedia

    en.wikipedia.org/wiki/Math_Rescue

    Math Rescue is a 1992 educational platform game created by Karen Crowther of Redwood Games and published by Apogee Software. Its early pre-release title was "Number Rescue". [ 1 ] Released in October 1992 for the MS-DOS platform, it is a loose successor to the earlier game Word Rescue , whose game engine was used to power the new game with ...

  9. Pre-math skills - Wikipedia

    en.wikipedia.org/wiki/Pre-math_skills

    Pre-math skills (referred to in British English as pre-maths skills) are math skills learned by preschoolers and kindergarten students, including learning to count numbers (usually from 1 to 10 but occasionally including 0), learning the proper sequencing of numbers, learning to determine which shapes are bigger or smaller, and learning to count objects on a screen or book.