Search results
Results from the WOW.Com Content Network
Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction. It includes the prevention of disruptive behavior preemptively, as well as effectively responding to it after it happens.
Classroom materials usually include activities for engaging in practical skills such as pouring and spooning, washing up, scrubbing tables and sweeping. Also materials for the development of the senses, mathematical materials, language materials, music, art and cultural materials, including more science-based activities like 'sink and float ...
The constructivist method is composed of at least five stages: inviting ideas, exploration, proposition, explanation and solution, and taking action. [5] The constructivist classroom also focuses on daily activities when it comes to student work. Teaching methods also emphasize communication and social skills, as well as intellectual ...
People reporting on the culminating project sometimes confuse the terminology with the state high school exit exam.The state exit exam is a written exam that usually tests student's math, reading, writing, and science skills, whereas the culminating project is a required project that is usually a learning experience based on a topic chosen by the student.
Student engagement occurs when "students make a psychological investment in learning. They try hard to learn what school offers. They take pride not simply in earning the formal indicators of success (grades and qualifications), but in understanding the material and incorporating or internalizing it in their lives."
Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.
This is a list of notable educational video games.. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education).
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking , methods of re-framing problems, changes in the affective environment and so on.