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Cascading can be implemented in terms of chaining by having the methods return the target object (receiver, this, self).However, this requires that the method be implemented this way already – or the original object be wrapped in another object that does this – and that the method not return some other, potentially useful value (or nothing if that would be more appropriate, as in setters).
The bridge has three ports. A is connected to bridge port 1, B is connected to bridge port 2, C is connected to bridge port 3. A sends a frame addressed to B to the bridge. The bridge examines the source address of the frame and creates an address and port number entry for host A in its forwarding table. The bridge examines the destination ...
Switching loops can cause misleading entries in a switch's media access control (MAC) database and can cause endless unicast frames to be broadcast throughout the network. A loop can make a switch receive the same broadcast frames on two different ports, and alternatingly associate the sending MAC address with the one or the other port.
In contrast to an Ethernet hub, there is a separate collision domain on each switch port. This allows computers to have dedicated bandwidth on point-to-point connections to the network and also to run in full-duplex mode. Full-duplex mode has only one transmitter and one receiver per collision domain, making collisions impossible.
This is distinct from other "bridge modes" commonly found in combined DSL modems and routers, which turn off the router portion of the DSL modem. In VC Multiplexing (VC-MUX), the hosts agree on the high-level protocol for a given circuit. It has the advantage of not requiring additional information in a packet, which minimises the overhead.
Cascading can be implemented using method chaining by having the method return the current object itself. Cascading is a key technique in fluent interfaces , and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this " is often referred to simply as "chaining".
COMMAND: The command to run (add, delete, change, get, monitor, flush)-net: <dest> is a network address-host: <dest> is host name or address (default)-netmask: the mask of the route <dest>: IP address or host name of the destination <gateway>: IP address or host name of the next-hop router
Because the switch only ever buffers 64 bytes of each frame, fragment-free is a faster mode than store-and-forward, but there still exists a risk of forwarding bad frames. [ 7 ] There are certain scenarios that force a cut-through Ethernet switch to buffer the entire frame, acting like a store-and-forward Ethernet switch for that frame: