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  2. Harvard Laboratory for Computer Graphics and Spatial Analysis

    en.wikipedia.org/wiki/Harvard_Laboratory_for...

    [26] [27] The Laboratory was an enormous influence on the commercial Environmental Systems Research Institute, Esri, founded in 1969 by Jack Dangermond, a landscape architect graduate of Harvard Graduate School of Design who had worked as a research assistant at the Laboratory during 1968 and 1969. Scott Morehouse, the development lead for the ...

  3. Lab website - Wikipedia

    en.wikipedia.org/wiki/Lab_website

    Similar examples from large web-based companies include Yahoo! Next and Microsoft Live Labs. One recent notable addition is Digg Labs, illustrating the Digg social bookmarking community's activities in near real-time. The labs are composed of the swarm and the stack activity displays. Mozilla has added a lab area to its product offering. [1]

  4. Windows Hardware Engineering Conference - Wikipedia

    en.wikipedia.org/wiki/Windows_Hardware...

    The agenda will be packed with executive keynotes, deep technical training sessions, hands-on labs, and opportunities for Q&A on topics across the spectrum of Windows-based hardware. For executives, engineering managers, engineers and technical product managers at OEMs, ODMs, IHVs, and IDHs who are working with or want to work with Windows ...

  5. Remote laboratory - Wikipedia

    en.wikipedia.org/wiki/Remote_laboratory

    The disadvantages differ depending on the type of remote laboratory and the topic area. The general disadvantages compared to a proximal (hands on) laboratory are: Lack of hands on trouble shooting and debugging experience. Lack of equipment setup experience. Lack of collaboration with others. High setup cost for the host of the remote lab.

  6. Hands-on - Wikipedia

    en.wikipedia.org/wiki/Hands-on

    Hands-on" refers to human interaction, often with technology. It implies active participation in a direct and practical way. Hands-on or Hands-On may refer to: Hands-on computing, a branch of human-computer interaction (HCI) research; Hands-on-throttle-and-stick (HOTAS) Hands-On Electronics magazine; Hands-On Mobile company; Global Hands-On ...

  7. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  8. Hands-on computing - Wikipedia

    en.wikipedia.org/wiki/Hands-on_computing

    Hands-on computing is a branch of human-computer interaction research which focuses on computer interfaces that respond to human touch or expression, allowing the machine and the user to interact physically. Hands-on computing can make complicated computer tasks more natural to users by attempting to respond to motions and interactions that are ...

  9. Human Media Lab - Wikipedia

    en.wikipedia.org/wiki/Human_Media_Lab

    The Human Media Lab was founded in 2000 by Prof. Roel Vertegaal and employs an average of 12 graduate students. The laboratory is known for its pioneering work on flexible display interaction and paper computers, with systems such as PaperWindows (2004), [ 1 ] PaperPhone (2010) [ 2 ] and PaperTab (2012). [ 3 ]