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  2. Walk cycle - Wikipedia

    en.wikipedia.org/wiki/Walk_cycle

    Frames that are drawn between these key poses (traditionally known as in-betweens) are either hand-drawn or interpolated using computer software. Key frames of a walk cycle Besides the apparent move of the legs, many more details are necessary for a convincing walk cycle, like animation timing, movement of the arms, head and torsion of the ...

  3. Mr. Game & Watch - Wikipedia

    en.wikipedia.org/wiki/Mr._Game_&_Watch

    Mr. Game & Watch [a] is a 2D generic stick figure-styled silhouette character, created by Nintendo as an amalgamation of various characters that appeared in the Game & Watch handheld consoles. He was created by Gunpei Yokoi , with an intention of representing the Game & Watch collection, as the consoles had no main mascot, rather characters ...

  4. Inbetweening - Wikipedia

    en.wikipedia.org/wiki/Inbetweening

    Frame frequency often varies depending on animation style and is an artistic choice. Animation "on twos" has been used for over 100 years; Fantasmagorie (1908), widely considered the first fully animated movie, was animated on twos. Modern animation uses various techniques to adapt frame rates. Slow movements may be animated on threes or fours.

  5. Key frame - Wikipedia

    en.wikipedia.org/wiki/Key_frame

    In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline.

  6. Pivot Animator - Wikipedia

    en.wikipedia.org/wiki/Pivot_Animator

    Pivot Animator (formerly Pivot Stickfigure Animator and usually shortened to Pivot) is a freeware application that allows users to create stick-figure and sprite animations, and save them in the animated GIF format for use on web pages and the AVI format (in Pivot Animator 3 and later).

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    Disney's twelve basic principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation. [a] [ 1 ] The principles are based on the work of Disney animators from the 1930s onwards , in their quest to produce more realistic animation.

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    mail.aol.com

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  9. Ladder paradox - Wikipedia

    en.wikipedia.org/wiki/Ladder_paradox

    The garage is shown in light blue, the ladder in light red. The diagram is in the rest frame of the garage, with x and t being the garage space and time axes, respectively. The ladder frame is for a person sitting on the front of the ladder, with x ′ and t ′ being the ladder space and time axes respectively. The blue and red lines, AB and ...