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  2. Talk:MegaTexture - Wikipedia

    en.wikipedia.org/wiki/Talk:MegaTexture

    Traditional texturemapping of a set of textures involves applying each texture to the mesh, one at a time, slicing up the mesh at the texture seams. Also, mipmapping a set of textures becomes problematic -> most systems will generate maps on a per-map basis, which has aliasing artifacts, unless the process combines adjacent textures for each ...

  3. YouTube Kids - Wikipedia

    en.wikipedia.org/wiki/YouTube_Kids

    YouTube Kids has faced criticism from advocacy groups, particularly the Fairplay Organization, for concerns surrounding the app's use of commercial advertising, as well as algorithmic suggestions of videos that may be inappropriate for the app's target audience, as the app has been associated with a controversy surrounding disturbing or violent ...

  4. List of MUD clients - Wikipedia

    en.wikipedia.org/wiki/List_of_MUD_clients

    Generally, a MUD client is a very basic telnet client that lacks VT100 terminal emulation and the capability to perform telnet negotiations. On the other hand, MUD clients are enhanced with various features designed to make the MUD telnet interface more accessible to users, and enhance the gameplay of MUDs, [ 1 ] with features such as syntax ...

  5. Lost Souls (MUD) - Wikipedia

    en.wikipedia.org/wiki/Lost_Souls_(MUD)

    Lost Souls, as typical for MUDs, is accessed through a telnet client or specialized MUD client.The interface is text-based, in what is often thought of as the Zork style. . The basic game structure follows common RPG conventions, with characters fighting, exploring, and questing to gain experience, gold and it

  6. AVATAR MUD - Wikipedia

    en.wikipedia.org/wiki/Avatar_mud

    On 8 August 1995, after disagreements between the implementors, Farside MUD became A.V.A.T.A.R. MUD. The MUD administrator, code named Snikt, changed all of the admin passwords and locked out the MUD's owner, code named Rox. Rox would later start a new MUD, Barren Realms, using a heavily modified merc2.2 code base. [15]

  7. MOO - Wikipedia

    en.wikipedia.org/wiki/MOO

    MOO was originally developed as a MUD server in the same general style (sharing much of the command syntax and community conventions) as TinyMUD. There are currently [when?] two distributions of the MOO server code. The more popular of the two, the LambdaMOO server, is named such as indication of the close historical and continuing association ...

  8. TinyMUCK - Wikipedia

    en.wikipedia.org/wiki/TinyMUCK

    These were mostly bugfix releases as the code was cleaned up and ported to new operating systems and architectures. [ 7 ] FuzzBall MUCK server was built on TinyMUCK 2.2 codebase by Belfry Webworks and, as of version 5, released in 1995, includes the alternative programming language MPI .

  9. MU* - Wikipedia

    en.wikipedia.org/wiki/MU*

    With the dominant usage of MUD being as a generic term [1] rather than specifically denoting combat-oriented games — indeed, both TinyMUD and MOO are MUDs in name (MOO stands for MUD, Object-Oriented), while MUSH and MUCK are backronymed puns on "MUD" — this positions MU* as actually being a subset of MUD.