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Schmidt began in the video game music and sound industry in 1987 as a composer/sound designer and programmer for Williams Electronic Games in Chicago writing music and creating sound effects for pinball machines and coin-operated video games. At Williams, he was the lead composer and sound designer for games such as Black Knight 2000, [4] Space ...
In 2002, he completed a master's degree in computer science and began working for a software company, but eventually switched fields to music. [3] Slavov has stated that his experience in IT helped him in his later career as a video game composer, but not being classically trained was challenging and meant he had to catch up. [4]
The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also available. For a full article, see video game music. The list is sorted in alphabetical order by ...
Timothy John Follin (born 19 December 1970) [1] is an English video game music composer, cinematographer, visual effects artist and game developer, who has written tracks for a variety of titles and home gaming systems, including the ZX Spectrum, Commodore 64, Amiga, Atari ST, Nintendo Entertainment System, Mega Drive, Super NES, Game Boy, Dreamcast, and PlayStation.
Frank Klepacki (/ k l ə ˈ p æ k i /; Polish: [klɛˈpat͡skʲi]) is an American musician and video game composer, best known for his work on the Command & Conquer series.Having learned to play drums as a child, he joined Westwood Studios as a composer when he was 17 years old.
Stéphane Picq (16 August 1965 [citation needed] – 3 February 2025) was a French composer of video game music, primarily for ERE Informatique/Exxos and Cryo ...
Appreciation for video game music is strong among fans and composers, particularly for music from the third and fourth generations of home video game consoles, and sometimes newer generations. This appreciation has been shown outside the context of a video game, in the form of CDs, sheet music, public performances, art installations, and ...
Mark Knight, also known as TDK and Madfiddler, is a British musician, video game music composer and sound designer. He started out writing chiptune and module file music in the Amiga demoscene, [1] and began his games industry career as a composer in 1992. He continued until 2000 when he moved to sound design, and since 2014 has had a split ...