Search results
Results from the WOW.Com Content Network
(Reuters) -Headway, a healthcare tech startup that connects patients and in-network therapists, has raised $125 million in Series C funding, the company told Reuters. The round of financing, which ...
The firm is making headway on plans to repurchase $1.4 billion in stock, which it announced in February. Carlyle has about $900 million left to buy, Schwartz said during a Goldman Sachs Financial ...
Level-5 Inc. [a] is a Japanese video game developer and publisher based in Fukuoka. The company was founded in October 1998 by Akihiro Hino after he departed from Riverhillsoft . Early in its history, the company enjoyed a close relationship with Sony Computer Entertainment , with many of its games then funded by and produced in conjunction ...
All Fives features beautiful art, fast gameplay, and solo or multiplayer modes. Expose multiples of five and score!
AdVenture Capitalist is a free-to-play incremental video game developed and published by Hyper Hippo Productions.It was first released for browsers and Android in 2014, for iOS (published by Kongregate), Microsoft Windows, OS X, and Linux in 2015, and for PlayStation 4 in 2016.
Three parallel escalators; the direction of the middle escalator can be changed to double capacity in one direction (↑↑↓ or ↑↓↓).. Many public transport systems handle a high directional flow of passengers— often traveling to work in a city in the morning rush hour and away from the said city in the late afternoon.
Capitol Hill is an educational game developed by American studio Amazing Media and published by The Software Toolworks in 1993 for Windows and Macintosh.The game lets the players be a representative from a US state and learn about the U.S. Congress by joining committees as well as meeting with foreign aides.
G5 is primarily active in the mobile games market. [2] [8] In 2011, G5 released Virtual City Playground, their first game with freemium monetization.[9]As of 2018, their title Hidden City was responsible for most of their revenue, and represented a majority of the market share for hidden object games.