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Download to a PC, then transfer to the PSP via a USB cable or Memory Stick. Included on the UMD of some games. These games may not run with earlier firmware than the version on their UMD. See also List of PlayStation Portable system software compatibilities. Download from a PS3 to a PSP system via USB cable (Japanese and American version only)
LinuxLive USB Creator (LiLi) Thibaut Lauzière GNU GPL v3: No No Windows Linux remastersys: Tony Brijeski GNU GPL v2: No [2] No Debian, Linux Mint, Ubuntu Debian and derivatives Rufus: Pete Batard GNU GPL v3: Yes No Windows Anything SliTaz TazUSB: SliTaz GNU GPL v3: Yes No SliTaz GNU/Linux: SliTaz GNU/Linux: Ubuntu Live USB creator: Canonical ...
The PlayStation Portable [a] (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment.It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 2005, and is the first handheld installment in the PlayStation line of consoles.
ROM hacking is generally accomplished through use of a hex editor (a program for editing non-textual data) and various specialized tools such as tile editors, and game-specific tools which are generally used for editing levels, items, and the like, although more advanced tools such as assemblers and debuggers are occasionally used.
For some of the PSP titles lacking official support for PSV and PSTV, this was previously able to be circumvented by transferring the game to the device via a PS3. [1] However, the ability to transfer games to and from a PS3 was lost in a 2022 update. On PS4 and PS5, they display in high-definition and may feature the addition of trophies.
Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform. Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine.
The Retrode was based on an Atmel AVR microcontroller (AT90USB646) with an integrated USB interface, connecting to cartridge slots and game controller ports via the microcontroller's GPIO pins. [5] Its updateable firmware was based on the LUFA library by Dean Camera, [ 1 ] and was developed mainly by Hullin with the help of a few users.
USB storage can be used to store games; this is the only way to store and play Wii U games outside of the internal memory. Wii and GameCube games can be played if stored on the specially crafted SD card used to softmod the Wii U, or if they are stored on USB storage.