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[8] 43% of video game consumers believe games give them the most value for their money compared to other common forms of entertainment such as movies or music. [8] In 2011, the average American gamer spent an average of 13 hours per week playing video games. [13]
At the time, he was earning over $500,000 per month from streaming Fortnite and credits the game's free-to-play business model as a growth factor. [27] Due to the shutdown of Mixer in July 2020, Blevins was released from his exclusivity deal, enabling him to stream on other platforms. [28]
While free-to-play, the game was supported by microtransactions. Fortnite Battle Royale rapidly became popular, and by June 2018, with the game ported to computer, consoles, and mobile devices, had reached 125 million players. [6] Total 2018 revenue for Fortnite Battle Royale was estimated at $2.4 billion by analysis firm SuperData Research. [7]
"Fortnite," the successful online video game developed by Epic Games, has gained almost a cult following. How much is the "Fortnite" franchise worth?
Battle Royale games are expected to make at least $2 billion in revenue in 2018 — about seven times the amount they made last year. Battle-royale games like 'Fortnite' are expected to make $20 ...
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Fortnite is an online video game and game platform developed by Epic Games and released in 2017. It is available in seven distinct game mode versions that otherwise share the same general gameplay and game engine: Fortnite Battle Royale, a battle royale game in which up to 100 players fight to be the last person standing; Fortnite: Save the World, a cooperative hybrid tower defense-shooter and ...
For a time, it was the highest-grossing game in the world, generating more than $5 billion during its first full year — all while being free to play. On certain days, it brought in $100 million.