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Artificial human companions may be any kind of hardware or software creation designed to give companionship to a person. [1] Various types of large language models (LLMs) are used in the development of AI-based human companions. [ 2 ]
ByteDance demoed an AI model designed to generate lifelike deepfake videos from one image. ... OmniHuman-1 by Bytedance can create highly realistic human videos using only a single image and an ...
Poser (and Poser Pro) is a figure posing and rendering 3D computer graphics program distributed by Bondware. [2] Poser is optimized for the 3D modeling of human figures.It enables beginners to produce basic animations and digital images, along with the extensive availability of third-party digital 3D models.
Cobalt is a parametric-based Computer-aided design (CAD) and 3D modeling software for both the Macintosh and Microsoft Windows. It integrates wireframe, freeform surfacing, feature-based solid modeling and photo-realistic rendering (see Ray tracing), and animation.
These simulations combine tactile sense with visual information and provide realistic training scenarios to gain, improve, and assess resident and expert surgeons' skills and knowledge. Full-body 3D virtual reconstructions have been performed using MakeHuman, [ 22 ] and 3D analysis of early Christian burials (archaeothanatology).
Actroid is a type of android (humanoid robot) with strong visual human-likeness developed by Osaka University and manufactured by Kokoro Company Ltd. (the animatronics division of Sanrio). It was first unveiled at the 2003 International Robot Exhibition in Tokyo, Japan. Several different versions of the product have been produced since then.
The nonbinary AI twirls their hands up over their head, moving fluidly into a pose with their arms stretched out. Named Being the Digital Griot, the humanoid bends their arms in preparation to vogue.
A virtual crash test dummy. A virtual human (or also known as meta human or digital human) [1] is a software fictional character or human being.Virtual humans have been created as tools and artificial companions in simulation, video games, film production, human factors and ergonomic and usability studies in various industries (aerospace, automobile, machinery, furniture etc.), clothing ...