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The tiefling (/ ˈ t iː f l ɪ ŋ / TEEF-ling) [2] is a fictional humanoid race in the Dungeons & Dragons (D&D) fantasy roleplaying game. Originally introduced in the Planescape campaign setting in the second edition of Advanced Dungeons & Dragons as a player character race for the setting, they became one of the primary races available for ...
The High Moor is populated by some humanoid groups, along with trolls, undead, and dragons, while the Serpent Hills are populated by reptilian creatures. [1] The supplement presents encounter tables but provides no game statistics, and each booklet finished with a section of rumors and legends.
Volo's Guide to Monsters is a sourcebook for the 5th edition of the Dungeons & Dragons fantasy role-playing game, published in 2016. It is, in part, a supplement to the 5th edition Monster Manual and the Players Handbook. [1] [2]
Creatures of the humanoid type in the Dungeons & Dragons fantasy role-playing game. Pages in category "Dungeons & Dragons humanoids" The following 14 pages are in this category, out of 14 total.
A blue skinned humanoid race with hooves and horns, who arrived to Azeroth via their spaceships. They joined the cause of the Alliance in their new homeworld. Drell Mass Effect: A reptilian race from an arid homeworld. [2] Drow: Dungeons & Dragons: A dark-skinned humanoid fey race that live beneath the earth. Duergar: Dungeons & Dragons
Dungeons & Dragons used six attributes (there were brief attempts to add a seventh, Comeliness, in Unearthed Arcana and Dragon magazine, but this was short-lived [4]). The six attributes used in D&D are: "Physical" statistics. Strength - measuring intimidation, physical power and carrying capacity; Constitution - measuring endurance, stamina ...
Mordenkainen's Tome of Foes won the 2019 Origins Award for best "Role-Playing Game Supplement". [12] [13] Bleeding Cool gave a positive review, appreciating the addition of sub-races to Tieflings and details on conflict within Elf and Gith society, also allowing Gith PCs to become a viable option. [14]
In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: Ability scores, the most basic statistics of a character, which influence all other statistics; Armor class, how well-protected a character is against physical attack