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  2. USB human interface device class - Wikipedia

    en.wikipedia.org/wiki/USB_human_interface_device...

    In computing, the USB human interface device class (USB HID class) is a part of the USB specification for computer peripherals: it specifies a device class (a type of computer hardware) for human interface devices such as keyboards, mice, touchscreen, game controllers and alphanumeric display devices.

  3. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    With the exception of laptops—for which companies released joystick adapters for parallel or serial ports, which needed custom software drivers [16] —through the early 1990s, the game port was universally supported on sound cards, [12] and increasingly became built-in features as motherboards added sound support of their own. This remained ...

  4. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    Event handling, Support for Keyboard, Mouse, Joystick and Game controller Force Feedback SDL_haptic.h implements support for "Force Feedback" Audio SDL_audio.h implements Audio Device Management, Playing and Recording Threads multi-threading: Thread Management, Thread Synchronization Primitives, Atomic Operations Timers Timer Support File ...

  5. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    Commodore 64 joystick adapters are hardware peripherals that extend the number of joystick ports on the Commodore 64 computer. The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64.

  6. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    Game must also support FFB. There is a bug in the Windows 8 joystick control panel which causes the joystick to be reported as non-functional. Games will still recognize and use the joystick. [6] ^6 A user-made adapter exists for modern Windows versions (XP and later), Mac OS X and Linux. There is no support for Force-feedback at this time.

  7. Atari CX40 joystick - Wikipedia

    en.wikipedia.org/wiki/Atari_CX40_joystick

    The Atari CX40 joystick with one button and an 8-directional stick. The Atari CX40 joystick was the first widely used cross-platform game controller. The original CX10 was released with the Atari Video Computer System (later renamed the Atari 2600) in 1977 and became the primary input device for most games on the platform. The CX10 was replaced ...

  8. DOSBox - Wikipedia

    en.wikipedia.org/wiki/DOSBox

    DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. [5] It was first released in 2002, when DOS technology was becoming obsolete.

  9. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Nintendo 64 controller: Nintendo 64: Connectivity: Nintendo 64 controller port, Controller Pak slot Input: 1 analog stick, 10 digital buttons, D-pad: June 23, 1996 [20] SpaceOrb 360: PC Connectivity: Serial Input: 6-axis rubber ball, 6 buttons 1996 ASCII Sphere 360: PlayStation Connectivity: PlayStation controller port Input: 6-axis rubber ball ...