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  2. Static dispatch - Wikipedia

    en.wikipedia.org/wiki/Static_dispatch

    It is a form of method dispatch, which describes how a language or environment will select which implementation of a method or function to use. [1] Examples are templates in C++, and generic programming in Fortran and other languages, in conjunction with function overloading (including operator overloading).

  3. Directive (programming) - Wikipedia

    en.wikipedia.org/wiki/Directive_(programming)

    late-binding (i.e. dynamic dispatch to CLR, DLR, and COM objects) on values statically typed as Object. implicit narrowing conversions - requiring all conversions to narrower types (e.g. from Long to Integer, Object to String, Control to TextBox) be explicit in code using conversion operators (e.g. CInt, DirectCast, CType).

  4. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    The default form of dispatch is static. To get dynamic dispatch the programmer must declare a method as virtual. C++ compilers typically implement dynamic dispatch with a data structure called a virtual function table (vtable) that defines the name-to-implementation mapping for a given class as a set of member function pointers. This is purely ...

  5. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    The code makes a polymorphic call on {SURFACE}.draw indirectly by way of the `drawing_agent', which is the first call (dispatch) of the double-dispatch pattern. It passes an indirect and polymorphic agent (`drawing_data_agent'), allowing our visitor code to only know about two things:

  6. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of its arguments. [1]

  7. Dispatch table - Wikipedia

    en.wikipedia.org/wiki/Dispatch_table

    In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods. [1] Use of such a table is a common technique when implementing late binding in object-oriented programming .

  8. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    Message passing is ubiquitous in modern computer software. [citation needed] It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels.

  9. Grand Central Dispatch - Wikipedia

    en.wikipedia.org/wiki/Grand_Central_Dispatch

    The dispatch framework declares several data types and functions to create and manipulate them: Dispatch Queues are objects that maintain a queue of tasks, either anonymous code blocks or functions, and execute these tasks in their turn. The library automatically creates several queues with different priority levels that execute several tasks ...