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Sketchfab is a 3D asset website used to publish, share, discover, buy and sell 3D, VR and AR content. It provides a viewer based on the WebGL and WebXR technologies that allows users to display 3D models on the web, to be viewed on any mobile browser , desktop browser or Virtual Reality headset .
A Blend4Web-specific profile can be activated in the add-on settings. When switching to this profile, the Blender interface changes so that it only reveals settings relevant to Blend4Web. [30] Blend4Web supports a set of Blender-specific features such as the node material editor (a tool for visual shader programming) [31] and the particle ...
Bricks rendered using PBR. Even though this is a rough, opaque surface, more than just diffuse light is reflected from the brighter side of the material, creating small highlights, because "everything is shiny" in the physically-based rendering model of the real world.
OpenSceneGraph is an open-source 3D graphics application programming interface (library or framework), [2] used by application developers in fields such as visual simulation, computer games, virtual reality, scientific visualization and modeling.
In particular, Blend4Web allows a WebGL scene to be authored entirely in Blender and exported to a browser with a single click, even as a standalone web page. [63] There are also some WebGL-specific software such as CopperCube and the online WebGL-based editor Clara.io .
Interactive architectural visualization developed with Unreal Engine 4 (2015) Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games.UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.
Demonstration of z-fighting with multiple colors and textures over a grey background. Z-fighting, also called stitching or planefighting, is a phenomenon in 3D rendering that occurs when two or more primitives have very similar distances to the camera.
Gaussian splatting model of a collapsed building taken from drone footage. 3D Gaussian splatting is a technique used in the field of real-time radiance field rendering. [3] It enables the creation of high-quality real-time novel-view scenes by combining multiple photos or videos, addressing a significant challenge in the field.