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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  3. Bloons TD 6 - Wikipedia

    en.wikipedia.org/wiki/Bloons_TD_6

    Bloons TD 6 received mostly positive reviews from critics.New Zealand Game Developers Association secretary Stephen Knightly praised the depth of the gameplay in Bloons TD 6, specifically the visual appeal to a general audience and the level of complexity for more experienced players: "It's fun and friendly, so it's accessible, but under the surface it's quite complicated". [44]

  4. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  5. Bloons Tower Defense - Wikipedia

    en.wikipedia.org/wiki/Bloons_Tower_Defense

    [53] [54] In update 39.0, the Map Editor was added, allowing players to make their own maps with props, effects, pets, up to 5 paths, a base floor, and areas. Over time, towers from Bloons TD 5 were added, first being the "Mortar Monkey" in update 6.0, then the "Engineer Monkey" in update 12.0, and then finally the "Dartling Gun", renamed to ...

  6. Cartographic design - Wikipedia

    en.wikipedia.org/wiki/Cartographic_design

    Design and Implementation: This step involves making decisions about all of the aspects of map design, as listed below, and implementing them using computer software. In the manual drafting era, this was a very linear process of careful decision making, in which some aspects needed to be implemented before others (often, projection first).

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    The level of difficulty that a player wishes to face while playing a game. At higher difficulty levels, the player usually faces stronger NPCs, limited resources, or tighter time-limits. digital rights management (DRM) Software tools for copyright protection. Often criticized, particularly if the DRM tool is overly restrictive or badly-designed.

  8. Concept map - Wikipedia

    en.wikipedia.org/wiki/Concept_map

    Concept maps may be used by instructional designers, engineers, technical writers, and others to organize and structure knowledge. A concept map typically represents ideas and information as boxes or circles, which it connects with labeled arrows, often in a downward-branching hierarchical structure but also in free-form maps.

  9. Map layout - Wikipedia

    en.wikipedia.org/wiki/Map_layout

    The light but non-white background color enables the use of white as a map symbol (the county boundary across the center). Also note the central box showing the location of a separate detail inset map. In addition to the map itself, there are various elements that are included in the map layout. The following are common elements of a map layout ...